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Drill-through Server detail

Rust Server 1

Offline 51.7.191.1:28015 checked 6h ago

Drill-through
FilterServeris Rust Server 1
Attributes
moddedoxide
Last refreshed
Players now 1/ 50
7-day average 1 peak 1
Rank #7,495 top 34%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75109:0011:0013:0009:0011:0017:00Wiped Tue 27 Oct, 09:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040009:0011:0013:0009:0011:0017:00Wiped Tue 27 Oct, 09:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct13 Oct19 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctTue 22 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:45 UTC1d ago – – running 1
Tue 6 Oct, 12:05 UTC22d ago 1 held half 20.9 days 1
Tue 22 Sep, 13:38 UTC36d ago 1 – 13.9 days 1
Mon 21 Sep, 15:32 UTC37d ago 1 – 0.9 days 0
Mon 14 Sep, 14:18 UTC44d ago 1 held half 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 54 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 8 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Rust Server 1 wipe?

The next wipe on Rust Server 1 cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 37 hours ago the current world was made.

Wipe day on Rust Server 1: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does Rust Server 1 sit?

A region is not published by Rust Server 1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 51.7.191.1:28015 is its address.

Which Rust version is Rust Server 1 on?

On Windows, Rust Server 1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust Server 1, and is it online now?

Last seen 6 hours ago, Rust Server 1 now reports offline. The uptime it reports puts the last restart at about 49 minutes ago. Uptime over the last full days (7) was 4%, or 7 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Rust Server 1 show?

The 48-hour average was 118 server fps; the low was 60. At its highest the entity count was 46,413, including buildings, deployables and all else. At its highest, memory use was 2,370 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Rust Server 1 be read?

Tags from Rust Server 1, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Server 1 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust Server 1 fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Rust Server 1 compare?

The seven-day player-hours rank for Rust Server 1 is #7,495, inside the top 34% of all ranked servers.

At what level does Rust Server 1 run its population?

Rust Server 1 is offline at this refresh; the last contact was 6 hours ago. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 09:00 UTC, at an average of 1 players.

Map and rules

How is Rust Server 1 configured, and what rules apply?

The name of Rust Server 1 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Rust Server 1?

A procedural map of size 3,000 with seed 12345, generated by the game, runs on Rust Server 1. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Rust Server 1?

In the Rust console (F1), enter client.connect 51.7.191.1:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.