Dev-The Walking Life
Online 51.68.66.53:23127 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 190 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 123 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Dev-The Walking Life: what is it?
Too few wipes on record for Dev-The Walking Life to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 20 days 23 hours ago.
Server
In which region does Dev-The Walking Life sit?
No region appears in what Dev-The Walking Life publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 51.68.66.53:23127.
Which Rust version is Dev-The Walking Life on?
On Linux, Dev-The Walking Life runs Rust network protocol 2634 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Dev-The Walking Life, and is it online now?
Dev-The Walking Life reports online at the current check. Its reported uptime indicates a restart roughly 12 hours ago. It entered Rust Server Analytics records on 27 October 2026.
Is performance on Dev-The Walking Life stable?
Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 217,536, covering buildings, deployables and the rest of the world. Memory use reached 4,488 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do Dev-The Walking Life's tags stand for?
Tags from Dev-The Walking Life, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Dev-The Walking Life appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Dev-The Walking Life fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Dev-The Walking Life sit among Rust servers?
On player hours over seven days, Dev-The Walking Life ranks #15,437, within the top 69% of ranked servers.
At what level does Dev-The Walking Life run its population?
Population at the current refresh: 0 players on Dev-The Walking Life, against 50 slots. The seven-day mean for this server is 0 players.
Map and rules
What settings and rules does Dev-The Walking Life use?
The name of Dev-The Walking Life does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on Dev-The Walking Life: which one is it?
The game generates a procedural map of size 6,000 with seed 395335856 for Dev-The Walking Life. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to Dev-The Walking Life?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.68.66.53:23127.