A Rust Server
Online 51.38.40.62:29015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 17:02 UTC22d ago | 2 | – | running | 0 |
| Mon 21 Sep, 14:17 UTC37d ago | 4 | halved by day 1 | 15.1 days | 1 |
| Sat 19 Sep, 16:22 UTC39d ago | 4 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 143 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 189 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for A Rust Server: what is it?
With irregular wipe times, A Rust Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 22 days 16 hours ago the current world was made.
Wipe day on A Rust Server: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 5 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server details
In which region does A Rust Server sit?
No region appears in what A Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.38.40.62:29015.
Which Rust version is A Rust Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Rust Server. The protocol has to match before you can join; Steam updates it automatically.
Is A Rust Server up, and how steady is its uptime?
The current status of A Rust Server is online. Its reported uptime indicates a restart roughly 19 hours ago. 83% uptime over the last 7 full days, equal to 139 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on A Rust Server stable?
Server fps averaged 238 over the last 48 hours, with a floor of 235. Entity count reached 150,927, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,248 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on A Rust Server be read?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts200 (Group limit): Team size is capped at 200; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags A Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature A Rust Server?
Among the Rust Server Analytics lists A Rust Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does A Rust Server sit among Rust servers?
Player hours for the last seven days place A Rust Server at #15,338, in the top 69% of the ranked field.
What is the population of A Rust Server?
Population at the current refresh: 0 players on A Rust Server, against 40 slots. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does A Rust Server use?
The name of A Rust Server does not state a gather rate. The cap on group membership is 200 players. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on A Rust Server: which one is it?
The game generates a procedural map of size 6,000 with seed 1337 for A Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
How to join
How can a player join A Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.38.40.62:29015.