Rust Server Analytics 103,409 players11,892 servers
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Drill-through Server detail

blahblahblah

Online 51.38.155.251:28951 checked 11m ago

Drill-through
FilterServeris blahblahblah
Attributes
moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak 4
Rank #6,138 top 28%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:36 UTC4d ago 2 – running 1
Sat 24 Oct, 12:32 UTC5d ago 2 – 1.2 days 1
Thu 22 Oct, 15:35 UTC7d ago 4 – 1.9 days 0
Wed 21 Oct, 12:59 UTC8d ago 4 – 1.1 days 0
Tue 20 Oct, 21:56 UTC8d ago 4 – 0.6 days 0
Sun 18 Oct, 11:39 UTC11d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 114 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 215 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe data

When does blahblahblah wipe?

The next wipe on blahblahblah cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 3 hours ago.

Wipe day on blahblahblah: what should you expect?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 3 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

Which location hosts blahblahblah?

No region is published by blahblahblah. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 51.38.155.251:28951.

Which Rust version is blahblahblah on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on blahblahblah. Your game must match the protocol to join, and Steam applies that update.

What uptime does blahblahblah show, and is it up?

The current status of blahblahblah is online. Its reported uptime indicates a restart roughly 5 hours ago. Of 168 hours in the last 7 full days, 115 were up: 68%. The first sighting of it by Rust Server Analytics was on 17 October 2026.

What performance does blahblahblah show?

Server fps averaged 239 over the last 48 hours, with a floor of 233. At its highest the entity count was 6,046, including buildings, deployables and all else. Memory use reached 2,548 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on blahblahblah carry?

The game's server browser reads the tags blahblahblah publishes: gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature blahblahblah?

Among the Rust Server Analytics lists blahblahblah fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does blahblahblah compare?

On player hours over seven days, blahblahblah ranks #6,138, within the top 28% of ranked servers.

What is the population of blahblahblah?

Population at the current refresh: 0 players on blahblahblah, against 75 slots. The seven-day mean is 0 players, against a peak of 4. The 48-hour peak window is 20:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does blahblahblah use?

Gather rate is not mentioned in the name of blahblahblah. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on blahblahblah: which one is it?

blahblahblah uses a procedural map of size 1,000 with seed 50000, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How can a player join blahblahblah?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.38.155.251:28951.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp75
Max players Capacity of 75 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.