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Drill-through Server detail

A Shockbyte x Discord Production Rust Server

Online 51.38.155.197:27890 checked 9m ago

Drill-through
FilterServeris A Shockbyte x Discord Production Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 125
7-day average 0 peak 4
Rank #5,463 top 25%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:25 UTC54m ago – – running 0
Tue 27 Oct, 15:22 UTC2d ago 3 halved by day 1 2.2 days 0
Sun 25 Oct, 16:29 UTC4d ago 4 – 2 days 0
Thu 22 Oct, 18:45 UTC7d ago 4 halved by day 1 2.9 days 0
Tue 20 Oct, 21:15 UTC9d ago 3 – 1.9 days 0
Sun 18 Oct, 18:36 UTC11d ago 6 halved by day 1 2.1 days 0
Tue 13 Oct, 20:26 UTC16d ago 3 halved by day 1 4.9 days 0
Sun 11 Oct, 19:15 UTC18d ago 2 halved by day 1 2 days 0
Thu 8 Oct, 22:49 UTC20d ago 3 halved by day 1 2.9 days 0
Thu 1 Oct, 15:33 UTC28d ago 5 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 62 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 112 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 119 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 347 / 350

Quick answers

from the figures on this page

Wipe data

On what cycle does A Shockbyte x Discord Production Rust Server wipe?

With irregular wipe times, A Shockbyte x Discord Production Rust Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 2 days 5 hours ago the current world was made.

Wipe day on A Shockbyte x Discord Production Rust Server: what should you expect?

Recent wipes averaged a busiest count of 4 players. 19 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of A Shockbyte x Discord Production Rust Server?

No region appears in what A Shockbyte x Discord Production Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 51.38.155.197:27890 is its address.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Shockbyte x Discord Production Rust Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

A Shockbyte x Discord Production Rust Server reports online at the current check. Its reported uptime indicates a restart roughly 2 days 4 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 17 September 2026 is when Rust Server Analytics first recorded it.

What performance does A Shockbyte x Discord Production Rust Server show?

Over 48 hours the average held at 121 server fps, and the minimum was 100. Buildings, deployables and all other world objects brought the entity total to 126,807. At its highest, memory use was 6,406 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on A Shockbyte x Discord Production Rust Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Player slots: 125; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists A Shockbyte x Discord Production Rust Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does A Shockbyte x Discord Production Rust Server sit among Rust servers?

The seven-day player-hours rank for A Shockbyte x Discord Production Rust Server is #5,463, inside the top 25% of all ranked servers.

What is the population of A Shockbyte x Discord Production Rust Server?

Of 125 slots, 0 are filled on A Shockbyte x Discord Production Rust Server at this refresh. The seven-day mean is 0 players, against a peak of 4. Across the last 48 hours, 10:00 UTC shows the highest average: 2 players.

Map and rules

What settings and rules does A Shockbyte x Discord Production Rust Server use?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 4,500 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

How to join

How do you connect to A Shockbyte x Discord Production Rust Server?

In the Rust console (F1), enter client.connect 51.38.155.197:27890. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Player slots: 125.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.