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Drill-through Server detail

VeryGames.com Rust Server

Online 51.210.79.102:22554 checked 7m ago

Drill-through
FilterServeris VeryGames.com Rust Server
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 1
7-day average 0 peak 1
Rank #11,310 top 51%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctSun 25 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:34 UTC2d ago 0 – running 0
Mon 26 Oct, 11:25 UTC3d ago 1 – 1.2 days 0
Sun 25 Oct, 13:30 UTC4d ago 1 – 0.9 days 0
Fri 23 Oct, 09:17 UTC6d ago 1 held half 2.2 days 0
Wed 21 Oct, 16:39 UTC8d ago 1 – 1.7 days 0
Mon 19 Oct, 16:32 UTC10d ago 1 halved by day 1 2 days 0
Sat 17 Oct, 12:14 UTC12d ago 1 halved by day 1 2.2 days 0
Sun 11 Oct, 09:18 UTC18d ago 1 halved by day 1 6.1 days 0
Fri 9 Oct, 21:31 UTC20d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 251 on average 266 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 200 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average 84 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 14 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 64 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 24 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does VeryGames.com Rust Server wipe?

The next wipe on VeryGames.com Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 2 days 7 hours.

Wipe day on VeryGames.com Rust Server: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 50% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server

In which region does VeryGames.com Rust Server sit?

No region is published by VeryGames.com Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 51.210.79.102:22554.

What Rust build does VeryGames.com Rust Server run?

On Linux, VeryGames.com Rust Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does VeryGames.com Rust Server show, and is it up?

The current status of VeryGames.com Rust Server is online. Its reported uptime indicates a restart roughly 21 hours ago. Of 168 hours in the last 7 full days, 141 were up: 84%. It entered Rust Server Analytics records on 9 October 2026.

Does VeryGames.com Rust Server perform well?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 91,314, covering buildings, deployables and the rest of the world. Peak memory was 2,700 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on VeryGames.com Rust Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags VeryGames.com Rust Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does VeryGames.com Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists VeryGames.com Rust Server fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does VeryGames.com Rust Server compare?

On player hours over seven days, VeryGames.com Rust Server ranks #11,310, within the top 51% of ranked servers.

How many players does VeryGames.com Rust Server carry?

Of 1 slots, 0 are filled on VeryGames.com Rust Server at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What are the settings on VeryGames.com Rust Server, and its rules?

The name of VeryGames.com Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on VeryGames.com Rust Server: which one is it?

VeryGames.com Rust Server uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

What is the way onto VeryGames.com Rust Server?

In the Rust console (F1), enter client.connect 51.210.79.102:22554. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.