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Drill-through Server detail

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 10m ago

Drill-through
FilterServeris [ESP] RUSTANOOBS PVE | Skill Tree | Zomb…
Attributes
vanillamoddedcarbonpve
Last refreshed
Players now 1/ 50
7-day average 4 peak 15
Rank #1,539 top 7%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152013:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC13d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW27d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC29d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 126 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 195 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 34 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 99 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 19 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 57 / 100

Quick answers

from the figures on this page

Wipe cycle

When does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipe?

The next wipe on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 13 days 22 hours.

On [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, what happens on wipe day?

The average busiest count over recent wipes is 7 players. Peak population for the latest wipe came 3 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

No region appears in what [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.210.222.116:28215 is its address.

What Rust build does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

Rust network protocol 2635 and build 168909 on Linux is the setup for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. The protocol has to match before you can join; Steam updates it automatically.

Is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos up, and how steady is its uptime?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos reports online at the current check. About 4 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 28 September 2026 is when Rust Server Analytics first recorded it.

Does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos perform well?

Server fps averaged 30 over the last 48 hours, with a floor of 24. At its highest the entity count was 179,764, including buildings, deployables and all else. Peak memory was 6,768 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos's tags stand for?

gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Among the Rust Server Analytics lists [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos fits are: Beginner-tagged Rust servers, ranked, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos compare?

The seven-day player-hours rank for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is #1,539, inside the top 7% of all ranked servers.

What is the population of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos holds 1 players of its 50 slots as of the latest update. The seven-day mean is 4 players, against a peak of 15. Across the last 48 hours, 22:00 UTC shows the highest average: 11 players.

Settings

What settings and rules does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos use?

The name of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos does not state a gather rate. The cap on group membership is 20 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

What is the map for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is ESP RUSTANOOBS PVE.

How to join

What is the way onto [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.210.222.116:28215. Find it online at https://discord.com/invite/G77FHayXCR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Capacity of 50 slots.
ts20
Group limit Teams hold no more than 20.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.