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Drill-through Server detail

Southern Grid AU

Online OC 51.161.198.78:28070 checked 10m ago

Drill-through
FilterServeris Southern Grid AU
Attributes
monthly wipes vanillaoxidepremium
Last refreshed
Players now 0/ 50
7-day average 0 peak 4
Rank #5,234 top 24% · #120 in OC
Last wipe 25d ago monthly schedule
Next wipe 8d 14h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers, top 58% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
8d 14hThu 5 Nov, 19:00 UTCFW force wipe
36d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:39 UTC25d ago 1 – running 0
Thu 1 Oct, 19:13 UTC FW26d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustafied.com - AU Long OC · groups of 16+ · monthly · 35 on average 19 / 100
[AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 8 on average 5 / 250
[AU] Facepunch 1 OC · groups of 8+ · monthly · 7 on average 6 / 250
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average 3 / 500
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average 3 / 100
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 3 on average 2 / 75

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Southern Grid AU: what is it?

The force wipe is the only wipe for Southern Grid AU, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 25 days 22 hours ago. Its tags state a wipe schedule of one month.

Wipe day on Southern Grid AU: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 35 hours in.

Server

In which region does Southern Grid AU sit?

Its OC tag puts Southern Grid AU in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.161.198.78:28070 is its address.

Which Rust version is Southern Grid AU on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Southern Grid AU. Your game must match the protocol to join, and Steam applies that update.

Is Southern Grid AU up, and how steady is its uptime?

Southern Grid AU reports online at the current check. Its reported uptime indicates a restart roughly 8 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Southern Grid AU show?

The 48-hour average was 11 server fps; the low was 5. Entity count reached 122,719, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,734 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Southern Grid AU be read?

Tags from Southern Grid AU, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); OC (Oceania): Its browser listing sits in Oceania. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Southern Grid AU?

The following Rust Server Analytics lists count Southern Grid AU among their servers: Best Australian and Oceania Rust servers, Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does Southern Grid AU compare?

For player hours over the last seven days, Southern Grid AU places #5,234 globally and #120 in Oceania, in the top 24% of all ranked servers.

How many players does Southern Grid AU carry?

Population at the current refresh: 0 players on Southern Grid AU, against 50 slots. Seven-day figures: an average of 0 players and a peak of 4. Averaged over 48 hours, activity is highest at 07:00 UTC with 1 players.

Settings

What are the settings on Southern Grid AU, and its rules?

Gather rate is not mentioned in the name of Southern Grid AU. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Plugins from Oxide are in use. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Entry is limited to players with Rust's premium status. Anti-cheat status: VAC on.

What is the map for Southern Grid AU?

Southern Grid AU uses a procedural map of size 4,500 with seed 1883130744, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Southern Grid AU?

In the Rust console (F1), enter client.connect 51.161.198.78:28070. Launch Rust on this page also works, opening Rust through Steam and connecting you. Entry is limited to players with Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).

Region

OC
Oceania Its browser listing sits in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.