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Drill-through Server detail

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 9m ago

Drill-through
FilterServeris TrinityRust.com | AU - Dev
Attributes
moddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
vanilla + OC · groups of 16+ · monthly · 1 on average 0 / 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average 579 / 700
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average 66 / 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 52 on average 100 / 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 30 on average 268 / 300
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 7 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for TrinityRust.com | AU - Dev: what is it?

No next wipe can be predicted for TrinityRust.com | AU - Dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 3 hours ago.

Wipe day on TrinityRust.com | AU - Dev: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of TrinityRust.com | AU - Dev?

Without a region tag, TrinityRust.com | AU - Dev still has a name that points to Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.161.198.169:28010.

Which Rust version is TrinityRust.com | AU - Dev on?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is TrinityRust.com | AU - Dev, and is it online now?

TrinityRust.com | AU - Dev reports online at the current check. About 2 days 1 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does TrinityRust.com | AU - Dev perform well?

The 48-hour average was 32 server fps; the low was 32. Entity count reached 141,645, covering buildings, deployables and the rest of the world. Memory use reached 4,795 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on TrinityRust.com | AU - Dev carry?

The game's server browser reads the tags TrinityRust.com | AU - Dev publishes: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TrinityRust.com | AU - Dev appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TrinityRust.com | AU - Dev fits are: Best Australian and Oceania Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does TrinityRust.com | AU - Dev compare?

On player hours over seven days, TrinityRust.com | AU - Dev ranks #15,323, within the top 69% of ranked servers.

What is the population of TrinityRust.com | AU - Dev?

As of the latest update, TrinityRust.com | AU - Dev reports 0 players. The population has averaged 0 players over seven days.

Settings

What are the settings on TrinityRust.com | AU - Dev, and its rules?

No gather rate is given in the name of TrinityRust.com | AU - Dev. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev uses a procedural map of size 4,950 with seed 800530180, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

What is the way onto TrinityRust.com | AU - Dev?

In the Rust console (F1), enter client.connect 51.161.198.169:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Player slots: 0.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.