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Drill-through Server detail

EVERYONE'S RUST

Online OC 51.161.145.182:28015 checked 6m ago

Drill-through
FilterServeris EVERYONE'S RUST
Attributes
monthly wipes vanilla
Last refreshed
Players now 0/ 145
7-day average 0 peak 1
Rank #8,138 top 37% · #155 in OC
Last wipe 22d ago monthly schedule
Next wipe 7d 18h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75101:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 37% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

InWhen, UTCKind
7d 18hThu 5 Nov, 19:00 UTCFW force wipe
35d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:09 UTC22d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustafied.com - AU Long OC · groups of 16+ · monthly · 32 on average 11 / 100
[AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 8 on average 8 / 250
[AU] Facepunch 1 OC · groups of 8+ · monthly · 7 on average 3 / 250
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average 3 / 500
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average 1 / 100
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 4 on average 2 / 75

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for EVERYONE'S RUST: what is it?

With the force wipe, once a month, EVERYONE'S RUST wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 22 days ago. Its tags state a wipe schedule of one month.

Wipe day on EVERYONE'S RUST: what should you expect?

Across recent wipes the busiest point averaged 4 players. 1 hours after the latest wipe the crowd peaked.

Server

In which region does EVERYONE'S RUST sit?

In Oceania, according to its OC tag, sits EVERYONE'S RUST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 51.161.145.182:28015.

Which Rust version is EVERYONE'S RUST on?

On Linux, EVERYONE'S RUST runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does EVERYONE'S RUST show, and is it up?

As of the latest refresh, EVERYONE'S RUST is online. The uptime it reports puts the last restart at about 5 days 19 hours ago. Of 168 hours in the last 7 full days, 144 were up: 86%. 6 October 2026 is when Rust Server Analytics first recorded it.

Is performance on EVERYONE'S RUST stable?

Server fps averaged 151 over the last 48 hours, with a floor of 129. At its highest the entity count was 99,448, including buildings, deployables and all else. Memory use reached 6,086 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on EVERYONE'S RUST carry?

gmrust (Game mode): Survival in the standard Rust format; mp145 (Max players): Player slots: 145; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; OC (Oceania): Its browser listing sits in Oceania are the tags EVERYONE'S RUST publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does EVERYONE'S RUST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count EVERYONE'S RUST among their servers: Best Australian and Oceania Rust servers, Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Where does EVERYONE'S RUST sit among Rust servers?

EVERYONE'S RUST holds #8,138 on seven-day player hours and #155 in Oceania, inside the top 37% of the ranked field.

How many players does EVERYONE'S RUST carry?

Of 145 slots, 0 are filled on EVERYONE'S RUST at this refresh. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 16:00 UTC, at an average of 1 players.

Map and rules

What are the settings on EVERYONE'S RUST, and its rules?

Gather rate is not mentioned in the name of EVERYONE'S RUST. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for EVERYONE'S RUST?

A procedural map of size 4,100 with seed 50000, generated by the game, runs on EVERYONE'S RUST. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to EVERYONE'S RUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.161.145.182:28015.

Server tags

what each one means

Published as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp145
Max players Player slots: 145.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Region

OC
Oceania Its browser listing sits in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.