Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC38d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 144 on average | 633 / 650 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 121 on average | 82 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 58 on average | 111 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 30 on average | 23 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 13 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Firedasherskull's Server [AU]: what is it?
Too few wipes on record for Firedasherskull's Server [AU] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 38 days 22 hours ago.
On Firedasherskull's Server [AU], what happens on wipe day?
Recent wipes averaged a busiest count of 4 players. Peak population for the latest wipe came 2 hours after it began.
Server
What is the hosting location of Firedasherskull's Server [AU]?
Without a region tag, Firedasherskull's Server [AU] still has a name that points to Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.161.145.147:23853 is its address.
Which Rust version is Firedasherskull's Server [AU] on?
Rust network protocol 2633 and build 165217 on Linux is the setup for Firedasherskull's Server [AU]. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Firedasherskull's Server [AU], and is it online now?
Offline at this refresh: Firedasherskull's Server [AU], last seen 28 days ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
Which meanings do the tags on Firedasherskull's Server [AU] carry?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Firedasherskull's Server [AU] publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Firedasherskull's Server [AU]?
Among the Rust Server Analytics lists Firedasherskull's Server [AU] fits are: Best Australian and Oceania Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Firedasherskull's Server [AU] sit among Rust servers?
The seven-day player-hours rank for Firedasherskull's Server [AU] is #16,615, inside the top 70% of all ranked servers.
What is the population of Firedasherskull's Server [AU]?
No response from Firedasherskull's Server [AU] at the latest check, with a last sighting 28 days ago.
Map and rules
What are the settings on Firedasherskull's Server [AU], and its rules?
No gather rate is given in the name of Firedasherskull's Server [AU]. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Firedasherskull's Server [AU]?
The game generates a procedural map of size 4,500 with seed 50000 for Firedasherskull's Server [AU]. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Firedasherskull's Server [AU]?
In the Rust console (F1), enter client.connect 51.161.145.147:23853. Launch Rust on this page also works, opening Rust through Steam and connecting you.