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Drill-through Server detail

Smasher & Masher's Server

Offline 51.161.145.132:21515 checked 16d ago

Drill-through
FilterServeris Smasher & Masher's Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,352 top 71%
Last wipe 39d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 22:17 UTC39d ago 2 – running 0
Sun 20 Sep, 07:07 UTC39d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average 55 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 11 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 47 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 45 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Smasher & Masher's Server: what is it?

With too few of its wipes on record, Smasher & Masher's Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 39 days 8 hours ago the current world was made.

Wipe day on Smasher & Masher's Server: what should you expect?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Smasher & Masher's Server?

A region is not published by Smasher & Masher's Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 51.161.145.132:21515.

What Rust build does Smasher & Masher's Server run?

Rust network protocol 2633 and build 164530 on Linux is the setup for Smasher & Masher's Server. The protocol has to match before you can join; Steam updates it automatically.

Is Smasher & Masher's Server up, and how steady is its uptime?

The current status is offline for Smasher & Masher's Server, with the last sighting 16 days 16 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Tags

How should the tags on Smasher & Masher's Server be read?

Tags from Smasher & Masher's Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Smasher & Masher's Server?

These Rust Server Analytics lists include Smasher & Masher's Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Smasher & Masher's Server hold in the server rankings?

On player hours over seven days, Smasher & Masher's Server ranks #15,352, within the top 71% of ranked servers.

How many players does Smasher & Masher's Server carry?

No response from Smasher & Masher's Server at the latest check, with a last sighting 16 days 16 hours ago.

Map and rules

How is Smasher & Masher's Server configured, and what rules apply?

No gather rate is given in the name of Smasher & Masher's Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Smasher & Masher's Server: which one is it?

A procedural map of size 4,500 with seed 12890647, generated by the game, runs on Smasher & Masher's Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Smasher & Masher's Server?

In the Rust console (F1), enter client.connect 51.161.145.132:21515. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.