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Drill-through Server detail

AUS LOST LANDS

Online 51.161.132.10:25576 checked 8m ago

Drill-through
FilterServeris AUS LOST LANDS
Attributes
moddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,284 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
vanilla + OC · groups of 16+ · monthly · 1 on average 1 / 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average 242 / 275
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average 17 / 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 47 on average 34 / 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 38 on average 126 / 150
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 30 on average 40 / 200

Quick answers

from the figures on this page

Wipe cycle

When does AUS LOST LANDS wipe?

Too few wipes on record for AUS LOST LANDS to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 26 days 11 hours.

Wipe day on AUS LOST LANDS: what should you expect?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 1 hours in.

Server details

What is the hosting location of AUS LOST LANDS?

The name of AUS LOST LANDS points to Oceania, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 51.161.132.10:25576.

Which Rust version is AUS LOST LANDS on?

On Linux, AUS LOST LANDS runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is AUS LOST LANDS, and is it online now?

As of the latest refresh, AUS LOST LANDS is online. About 10 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does AUS LOST LANDS perform well?

Server fps averaged 127 over the last 48 hours, with a floor of 110. Buildings, deployables and all other world objects brought the entity total to 111,661. Peak memory was 3,394 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do AUS LOST LANDS's tags stand for?

The game's server browser reads the tags AUS LOST LANDS publishes: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does AUS LOST LANDS appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count AUS LOST LANDS among their servers: Best Australian and Oceania Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does AUS LOST LANDS hold in the server rankings?

On player hours over seven days, AUS LOST LANDS ranks #15,284, within the top 69% of ranked servers.

How many players does AUS LOST LANDS carry?

AUS LOST LANDS holds 0 players of its 500 slots as of the latest update. Averaged across seven days, the population is 0 players.

Map and rules

How is AUS LOST LANDS configured, and what rules apply?

No gather rate is given in the name of AUS LOST LANDS. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on AUS LOST LANDS: which one is it?

AUS LOST LANDS uses a procedural map of size 4,300 with seed 84114655, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join AUS LOST LANDS?

In the Rust console (F1), enter client.connect 51.161.132.10:25576. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.