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Drill-through Server detail

Hazard's Island | Monthly PVE

Online NA 50.99.7.47:28035 checked 9m ago

Drill-through
FilterServeris Hazard's Island | Monthly PVE
Attributes
monthly wipes vanillaoxidepvepremium
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #4,767 top 21% · #812 in NA
Last wipe 17d ago monthly schedule
Next wipe 8d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

usual gap9.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 17hThu 5 Nov, 19:00 UTCFW force wipe
36d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 11 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:45 UTC17d ago 1 – running 0
Thu 1 Oct, 18:01 UTC FW26d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 51 on average 78 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 33 on average 37 / 200
Rusty Spoons PvE | no raiding / stealing / killing NA · groups of 10+ · monthly · 13 on average 24 / 100
MadRust PVE - Get Achievements NA · groups of 8+ · monthly · 13 on average 8 / 50
[US] PureRust | PvE | No Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 12 on average 5 / 150
Stillwater Shores PVE | PVP NA · groups of 30+ · monthly · 6 on average 6 / 100

Quick answers

from the figures on this page

Wipe data

When does Hazard's Island | Monthly PVE wipe?

Once a month Hazard's Island | Monthly PVE wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 17 days ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on Hazard's Island | Monthly PVE: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 4 hours after it began.

Server

In which region does Hazard's Island | Monthly PVE sit?

Its NA tag puts Hazard's Island | Monthly PVE in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 50.99.7.47:28035.

What Rust build does Hazard's Island | Monthly PVE run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Hazard's Island | Monthly PVE. Your game must match the protocol to join, and Steam applies that update.

What uptime does Hazard's Island | Monthly PVE show, and is it up?

Hazard's Island | Monthly PVE reports online at the current check. The uptime it reports puts the last restart at about 14 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 30 September 2026.

What performance does Hazard's Island | Monthly PVE show?

Server fps averaged 60 over the last 48 hours, with a floor of 55. At its highest the entity count was 106,563, including buildings, deployables and all else. At its highest, memory use was 3,418 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Hazard's Island | Monthly PVE be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): The threat comes from the world, not other players; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): The Oxide (uMod) plugin framework is installed; NA (North America): North America is the region it appears under in the browser are the tags Hazard's Island | Monthly PVE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Hazard's Island | Monthly PVE appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Hazard's Island | Monthly PVE: Community Rust servers, live, PvE Rust servers by live population, North America Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE and Premium; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does Hazard's Island | Monthly PVE compare?

For player hours over the last seven days, Hazard's Island | Monthly PVE places #4,767 globally and #812 in North America, in the top 21% of all ranked servers.

At what level does Hazard's Island | Monthly PVE run its population?

Population at the current refresh: 0 players on Hazard's Island | Monthly PVE, against 50 slots. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.

Map and rules

What are the settings on Hazard's Island | Monthly PVE, and its rules?

No gather rate is given in the name of Hazard's Island | Monthly PVE. The game's default 8-player group limit is in force. It runs pve, no fighting other players. Community is its listing; it is a community server. Oxide plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Entry is limited to players with Rust's premium status. VAC, Valve's anti-cheat, is enabled.

What is the map for Hazard's Island | Monthly PVE?

Hazard's Island | Monthly PVE uses a procedural map of size 4,250 with seed 2041873914, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Hazard's Island | Monthly PVE?

In the Rust console (F1), enter client.connect 50.99.7.47:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. Entry is limited to players with Rust's premium status. Find it online at https://canadiangameforces.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide The Oxide (uMod) plugin framework is installed.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.