Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Server_217_DevBlog wipe?
Too few wipes on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 4 days 11 hours.
Server details
What is the hosting location of Server_217_DevBlog?
A region is not published by Server_217_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 50.7.37.34:28015 is its address.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Your game must match the protocol to join, and Steam applies that update.
What uptime does Server_217_DevBlog show, and is it up?
Last seen 3 days 9 hours ago, Server_217_DevBlog now reports offline. Of 72 hours in the last 3 full days, 5 were up: 7%. The first sighting of it by Rust Server Analytics was on 24 October 2026.
Lists and tags
What do Server_217_DevBlog's tags stand for?
Tags from Server_217_DevBlog, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2183 (Protocol): Joining needs your game on protocol 2183; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): The Modded section, because plugins or settings modify play; h5e7466bf (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Server_217_DevBlog appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Server_217_DevBlog among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Last wipe: In the last week.
Player numbers
Where does Server_217_DevBlog sit among Rust servers?
Player hours for the last seven days place Server_217_DevBlog at #15,426, in the top 69% of the ranked field.
At what level does Server_217_DevBlog run its population?
No response from Server_217_DevBlog at the latest check, with a last sighting 3 days 9 hours ago. The seven-day mean for this server is 0 players.
Settings
What settings and rules does Server_217_DevBlog use?
No gather rate is given in the name of Server_217_DevBlog. No group limit is made public. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
How to join
How can a player join Server_217_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.7.37.34:28015.