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Drill-through Server detail

My Local Testing Server

Offline 50.25.73.37:28015 checked 33d ago

Drill-through
FilterServeris My Local Testing Server
Attributes
moddedcarbon
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,859 top 64%
Last wipe 37d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:28 UTC37d ago 1 – running 1
Mon 21 Sep, 16:03 UTC38d ago 1 – 0.9 days 1
Sun 20 Sep, 04:19 UTC39d ago 1 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 71 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 43 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 129 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 349 / 350

Quick answers

from the figures on this page

Wipe data

When does My Local Testing Server wipe?

No next wipe can be predicted for My Local Testing Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 7 hours ago.

On My Local Testing Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts My Local Testing Server?

No region appears in what My Local Testing Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 50.25.73.37:28015.

Which Rust version is My Local Testing Server on?

Rust network protocol 2633 and build 164530 on Windows is the setup for My Local Testing Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does My Local Testing Server show, and is it up?

Last seen 33 days 18 hours ago, My Local Testing Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Lists and tags

Which meanings do the tags on My Local Testing Server carry?

The game's server browser reads the tags My Local Testing Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does My Local Testing Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists My Local Testing Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does My Local Testing Server compare?

Player hours for the last seven days place My Local Testing Server at #14,859, in the top 64% of the ranked field.

How many players does My Local Testing Server carry?

The last sighting of My Local Testing Server was 33 days 18 hours ago; it is offline at this refresh.

Settings

What settings and rules does My Local Testing Server use?

No gather rate is given in the name of My Local Testing Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on My Local Testing Server: which one is it?

The game generates a procedural map for My Local Testing Server.

How to join

How can a player join My Local Testing Server?

In the Rust console (F1), enter client.connect 50.25.73.37:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.