My Local Testing Server
Offline 50.25.73.37:28015 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:28 UTC37d ago | 1 | – | running | 1 |
| Mon 21 Sep, 16:03 UTC38d ago | 1 | – | 0.9 days | 1 |
| Sun 20 Sep, 04:19 UTC39d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 71 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 119 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 43 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 129 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 349 / 350 |
Quick answers
from the figures on this pageWipe data
When does My Local Testing Server wipe?
No next wipe can be predicted for My Local Testing Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 7 hours ago.
On My Local Testing Server, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
Which location hosts My Local Testing Server?
No region appears in what My Local Testing Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 50.25.73.37:28015.
Which Rust version is My Local Testing Server on?
Rust network protocol 2633 and build 164530 on Windows is the setup for My Local Testing Server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does My Local Testing Server show, and is it up?
Last seen 33 days 18 hours ago, My Local Testing Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 20 September 2026.
Lists and tags
Which meanings do the tags on My Local Testing Server carry?
The game's server browser reads the tags My Local Testing Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does My Local Testing Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists My Local Testing Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, how does My Local Testing Server compare?
Player hours for the last seven days place My Local Testing Server at #14,859, in the top 64% of the ranked field.
How many players does My Local Testing Server carry?
The last sighting of My Local Testing Server was 33 days 18 hours ago; it is offline at this refresh.
Settings
What settings and rules does My Local Testing Server use?
No gather rate is given in the name of My Local Testing Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on My Local Testing Server: which one is it?
The game generates a procedural map for My Local Testing Server.
How to join
How can a player join My Local Testing Server?
In the Rust console (F1), enter client.connect 50.25.73.37:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.