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Drill-through Server detail

Avalon Lost || PVE || NO VIP || 2X

Online 50.20.249.125:19560 checked 9m ago

Drill-through
FilterServeris Avalon Lost || PVE || NO VIP || 2X
Attributes
2x weekly wipes moddedoxidepve
Last refreshed
Players now 1/ 40
7-day average 0 peak 3
Rank #4,763 top 21%
Last wipe 11h ago weekly schedule
Next wipe 6d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 18:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020006:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 18:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

InWhen, UTCKind
6d 13hThu 5 Nov, 19:00 UTCFW force wipe
13d 12hThu 12 Nov, 18:05 UTCits own
20d 12hThu 19 Nov, 18:05 UTCits own
27d 12hThu 26 Nov, 18:05 UTCits own
34d 13hThu 3 Dec, 19:00 UTCFW force wipe
41d 12hThu 10 Dec, 18:05 UTCits own

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:05 UTC11h ago – – running 1
Sun 25 Oct, 02:40 UTC5d ago 3 halved by day 2 4.6 days 0
Thu 22 Oct, 18:06 UTC7d ago 0 – 2.4 days 0
Thu 15 Oct, 18:06 UTC14d ago 2 halved by day 3 7 days 2
Wed 14 Oct, 17:47 UTC15d ago 4 – 1 days 0
Tue 13 Oct, 01:46 UTC17d ago 4 – 1.7 days 0
Thu 8 Oct, 18:05 UTC21d ago 2 halved by day 3 4.3 days 1
Sat 3 Oct, 15:10 UTC26d ago 3 halved by day 2 5.1 days 2
Fri 2 Oct, 01:15 UTC28d ago 3 – 1.6 days 0
Thu 24 Sep, 18:06 UTC35d ago 2 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS groups of 20+ · 2x · weekly · 7 on average 4 / 100
Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses EU · groups of 8+ · 2x · weekly · 2 on average 0 / 75
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average 2 / 150
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average 7 / 100
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average 5 / 100
#3 Wasilisc PvE х5 EU · groups of 8+ · weekly · 9 on average 5 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Avalon Lost || PVE || NO VIP || 2X wipe?

Its tag guides the prediction, since Avalon Lost || PVE || NO VIP || 2X has too few wipes on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 11 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Wipe day on Avalon Lost || PVE || NO VIP || 2X: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 30 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2.5 when it didn't hold.

Server details

In which region does Avalon Lost || PVE || NO VIP || 2X sit?

No region appears in what Avalon Lost || PVE || NO VIP || 2X publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 50.20.249.125:19560 is its address.

What Rust build does Avalon Lost || PVE || NO VIP || 2X run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Avalon Lost || PVE || NO VIP || 2X. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Avalon Lost || PVE || NO VIP || 2X show, and is it up?

Avalon Lost || PVE || NO VIP || 2X reports online at the current check. The uptime it reports puts the last restart at about 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Avalon Lost || PVE || NO VIP || 2X perform well?

Server fps averaged 116 over the last 48 hours, with a floor of 93. Entity count reached 130,760, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,305 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Avalon Lost || PVE || NO VIP || 2X be read?

gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Avalon Lost || PVE || NO VIP || 2X publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Avalon Lost || PVE || NO VIP || 2X?

The following Rust Server Analytics lists count Avalon Lost || PVE || NO VIP || 2X among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

Population

Against other Rust servers, how does Avalon Lost || PVE || NO VIP || 2X compare?

The seven-day player-hours rank for Avalon Lost || PVE || NO VIP || 2X is #4,763, inside the top 21% of all ranked servers.

What is the population of Avalon Lost || PVE || NO VIP || 2X?

Population at the current refresh: 1 players on Avalon Lost || PVE || NO VIP || 2X, against 40 slots. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 06:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Avalon Lost || PVE || NO VIP || 2X, and its rules?

2x gathering is what Avalon Lost || PVE || NO VIP || 2X states in its name. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Avalon Lost || PVE || NO VIP || 2X: which one is it?

Avalon Lost || PVE || NO VIP || 2X uses a procedural map of size 4,500 with seed 64205775, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Avalon Lost || PVE || NO VIP || 2X?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.20.249.125:19560.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.