Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:46 UTC16d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 22:30 UTC19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 20:43 UTC20d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 00:22 UTC22d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 00:17 UTC23d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 17:39 UTC23d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:10 UTC24d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 14:10 UTC28d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 20:37 UTC29d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 41 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 38 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Local Dev Server wipe?
The next wipe on Local Dev Server cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 16 days 7 hours.
On Local Dev Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server
In which region does Local Dev Server sit?
No region appears in what Local Dev Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 50.20.242.36:28015 is its address.
What Rust build does Local Dev Server run?
Rust network protocol 2634 and build 167584 on Windows is the setup for Local Dev Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does Local Dev Server show, and is it up?
Offline at this refresh: Local Dev Server, last seen 16 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
Lists and tags
What do Local Dev Server's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Local Dev Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Local Dev Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Local Dev Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Local Dev Server compare?
On player hours over seven days, Local Dev Server ranks #13,283, within the top 61% of ranked servers.
How many players does Local Dev Server carry?
Local Dev Server is offline at this refresh; the last contact was 16 days 6 hours ago.
Settings
How is Local Dev Server configured, and what rules apply?
The name of Local Dev Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
Connection
What is the way onto Local Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.20.242.36:28015.