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Drill-through Server detail

castletest (private prototype)

Offline 50.169.108.2:28035 checked 3d ago

Drill-through
FilterServeris castletest (private prototype)
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct9 Oct11 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:13 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average 256 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 238 on average 258 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 105 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 14 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 57 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 9 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does castletest (private prototype) wipe?

The rhythm of castletest (private prototype) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 4 days 7 hours.

Wipe day on castletest (private prototype): what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of castletest (private prototype)?

No region is published by castletest (private prototype). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 50.169.108.2:28035.

What Rust build does castletest (private prototype) run?

Rust network protocol 2635 and build 168909 on Windows is the setup for castletest (private prototype). The protocol has to match before you can join; Steam updates it automatically.

What uptime does castletest (private prototype) show, and is it up?

Offline at this refresh: castletest (private prototype), last seen 3 days 2 hours ago. Of 168 hours in the last 7 full days, 9 were up: 5%. It entered Rust Server Analytics records on 4 October 2026.

Lists and tags

Which meanings do the tags on castletest (private prototype) carry?

The game's server browser reads the tags castletest (private prototype) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does castletest (private prototype) appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists castletest (private prototype) fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does castletest (private prototype) compare?

Player hours for the last seven days place castletest (private prototype) at #15,339, in the top 69% of the ranked field.

At what level does castletest (private prototype) run its population?

castletest (private prototype) is offline at this refresh; the last contact was 3 days 2 hours ago. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on castletest (private prototype), and its rules?

Gather rate is not mentioned in the name of castletest (private prototype). The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.

The map on castletest (private prototype): which one is it?

The game generates a procedural map for castletest (private prototype).

Connection

How can a player join castletest (private prototype)?

In the Rust console (F1), enter client.connect 50.169.108.2:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players Player slots: 4.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.