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Drill-through Server detail

Heikos Testserver

Online 5.83.171.179:12100 checked 9m ago

Drill-through
FilterServeris Heikos Testserver
Attributes
moddedoxidepremium
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #6,995 top 31%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0015:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0022:0007:0015:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:20 UTC4d ago 1 – running 1
Sun 18 Oct, 20:37 UTC10d ago 1 halved by day 1 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 75 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Heikos Testserver wipe?

Too few wipes on record for Heikos Testserver to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 16 hours ago the current world was made.

Wipe day on Heikos Testserver: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

In which region does Heikos Testserver sit?

No region appears in what Heikos Testserver publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 5.83.171.179:12100.

Which Rust version is Heikos Testserver on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Heikos Testserver. Joining requires the same protocol on your game; Steam handles the update.

Is Heikos Testserver up, and how steady is its uptime?

The current status of Heikos Testserver is online. The uptime it reports puts the last restart at about 4 hours ago. 99% uptime over the last 7 full days, equal to 166 of 168 hours. 18 October 2026 is when Rust Server Analytics first recorded it.

What performance does Heikos Testserver show?

The 48-hour average was 10 server fps; the low was 2. At its highest the entity count was 114,469, including buildings, deployables and all else. Memory use reached 2,842 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Heikos Testserver be read?

The game's server browser reads the tags Heikos Testserver publishes: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Heikos Testserver?

The following Rust Server Analytics lists count Heikos Testserver among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Heikos Testserver hold in the server rankings?

The seven-day player-hours rank for Heikos Testserver is #6,995, inside the top 31% of all ranked servers.

At what level does Heikos Testserver run its population?

Of 50 slots, 0 are filled on Heikos Testserver at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 19:00 UTC, at an average of 1 players.

Map and rules

How is Heikos Testserver configured, and what rules apply?

Gather rate is not mentioned in the name of Heikos Testserver. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Entry is limited to players with Rust's premium status. VAC, Valve's anti-cheat, is enabled.

The map on Heikos Testserver: which one is it?

The game generates a procedural map of size 4,096 with seed 1 for Heikos Testserver. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

Connection

What is the way onto Heikos Testserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.83.171.179:12100. Entry is limited to players with Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.