SteForceOne Part2
Online 5.83.165.189:25000 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 120 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 75 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does SteForceOne Part2 wipe?
With the force wipe, once a month, SteForceOne Part2 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days ago the current world was made.
Wipe day on SteForceOne Part2: what should you expect?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
What is the hosting location of SteForceOne Part2?
No region is published by SteForceOne Part2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 5.83.165.189:25000 is its address.
Which Rust version is SteForceOne Part2 on?
Rust network protocol 2635 and build 168909 on Windows is the setup for SteForceOne Part2. The protocol has to match before you can join; Steam updates it automatically.
Is SteForceOne Part2 up, and how steady is its uptime?
The current status of SteForceOne Part2 is online. About 15 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 1 October 2026 is when Rust Server Analytics first recorded it.
Is performance on SteForceOne Part2 stable?
Over 48 hours the average held at 10 server fps, and the minimum was 10. Entity count reached 100,957, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,164 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on SteForceOne Part2 carry?
gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags SteForceOne Part2 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature SteForceOne Part2?
The following Rust Server Analytics lists count SteForceOne Part2 among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does SteForceOne Part2 compare?
On player hours over seven days, SteForceOne Part2 ranks #15,310, within the top 69% of ranked servers.
How many players does SteForceOne Part2 carry?
Of 50 slots, 0 are filled on SteForceOne Part2 at this refresh. The seven-day mean for this server is 0 players.
Map and rules
What settings and rules does SteForceOne Part2 use?
Gather rate is not mentioned in the name of SteForceOne Part2. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on SteForceOne Part2: which one is it?
SteForceOne Part2 uses a procedural map of size 4,250 with seed 1855566903, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to SteForceOne Part2?
In the Rust console (F1), enter client.connect 5.83.165.189:25000. Launch Rust on this page also works, opening Rust through Steam and connecting you.