Industrial Frontier | Local Development
Offline 5.69.152.23:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 30 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 43 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9 / 200 |
| CSL Scenery Budget Test | groups of 8+ · 85 on average | 0 / 500 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Industrial Frontier | Local Development wipe?
Too few wipes on record for Industrial Frontier | Local Development to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 6 days 7 hours ago the current world was made.
Server
In which region does Industrial Frontier | Local Development sit?
No region appears in what Industrial Frontier | Local Development publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 5.69.152.23:28015.
Which Rust version is Industrial Frontier | Local Development on?
On Windows, Industrial Frontier | Local Development runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.
Is Industrial Frontier | Local Development up, and how steady is its uptime?
Offline at this refresh: Industrial Frontier | Local Development, last seen 6 days 7 hours ago. Of 144 hours in the last 6 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 21 October 2026.
Lists and tags
What do Industrial Frontier | Local Development's tags stand for?
The game's server browser reads the tags Industrial Frontier | Local Development publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Industrial Frontier | Local Development appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Industrial Frontier | Local Development fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does Industrial Frontier | Local Development compare?
The seven-day player-hours rank for Industrial Frontier | Local Development is #12,951, inside the top 58% of all ranked servers.
How many players does Industrial Frontier | Local Development carry?
No response from Industrial Frontier | Local Development at the latest check, with a last sighting 6 days 7 hours ago. Seven-day figures: an average of 1 players and a peak of 1.
Map and rules
What are the settings on Industrial Frontier | Local Development, and its rules?
The name of Industrial Frontier | Local Development does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
The map on Industrial Frontier | Local Development: which one is it?
A procedural map, generated by the game, runs on Industrial Frontier | Local Development.
Connection
How do you connect to Industrial Frontier | Local Development?
In the Rust console (F1), enter client.connect 5.69.152.23:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.