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Drill-through Server detail

A Shockbyte Rust Server

Offline 5.39.17.19:28015 checked 10h ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 125
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0023:0006:0014:0022:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040016:0023:0006:0014:0022:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7.5

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 22:06 UTC12d ago 3 – running 1
Thu 1 Oct, 20:46 UTC FW27d ago 5 halved by day 14 15.1 days 0
Mon 28 Sep, 00:31 UTC31d ago 4 halved by day 1 3.8 days 2
Sun 27 Sep, 01:31 UTC32d ago 4 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 85 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 343 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 246 / 700

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte Rust Server: what is it?

With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 12 days 17 hours ago the current world was made.

Wipe day on A Shockbyte Rust Server: what should you expect?

Across recent wipes the busiest point averaged 4 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 7.5 it had fallen below half where the hold failed.

Server details

Which location hosts A Shockbyte Rust Server?

No region appears in what A Shockbyte Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 5.39.17.19:28015.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the setup for A Shockbyte Rust Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does A Shockbyte Rust Server show, and is it up?

Last seen 10 hours ago, A Shockbyte Rust Server now reports offline. The uptime it reports puts the last restart at about 12 days 6 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

What performance does A Shockbyte Rust Server show?

The 48-hour average was 235 server fps; the low was 219. At its highest the entity count was 4,401, including buildings, deployables and all else. Peak memory was 4,218 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on A Shockbyte Rust Server carry?

Tags from A Shockbyte Rust Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Capacity of 125 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists A Shockbyte Rust Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does A Shockbyte Rust Server compare?

On player hours over seven days, A Shockbyte Rust Server ranks #15,344, within the top 69% of ranked servers.

At what level does A Shockbyte Rust Server run its population?

No response from A Shockbyte Rust Server at the latest check, with a last sighting 10 hours ago. The population has averaged 0 players over seven days.

Settings

What settings and rules does A Shockbyte Rust Server use?

The name of A Shockbyte Rust Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on A Shockbyte Rust Server: which one is it?

The game generates a procedural map of size 1,000 with seed 1 for A Shockbyte Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto A Shockbyte Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.39.17.19:28015.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Capacity of 125 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.