Rust Server Analytics 65,278 players11,749 servers
All servers
Drill-through Server detail

A Rust Server

Online 5.196.92.108:28007 checked 9m ago

Drill-through
FilterServeris A Rust Server
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctWed 14 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:50 UTC11d ago 1 – running 0
Wed 14 Oct, 22:32 UTC14d ago 1 halved by day 1 2.6 days 0
Thu 24 Sep, 16:42 UTC34d ago 1 halved by day 2 20.2 days 0
Sat 19 Sep, 14:37 UTC39d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 69 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Rust Server: what is it?

The next wipe on A Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 11 days 21 hours.

On A Rust Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

Which location hosts A Rust Server?

A region is not published by A Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 5.196.92.108:28007.

What Rust build does A Rust Server run?

On Linux, A Rust Server runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is A Rust Server up, and how steady is its uptime?

The current status of A Rust Server is online. The uptime it reports puts the last restart at about 6 days 18 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on A Rust Server stable?

Server fps averaged 219 over the last 48 hours, with a floor of 188. Entity count reached 83,341, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,714 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on A Rust Server carry?

The game's server browser reads the tags A Rust Server publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp0 (Max players): Player slots: 0; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature A Rust Server?

Among the Rust Server Analytics lists A Rust Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does A Rust Server hold in the server rankings?

The seven-day player-hours rank for A Rust Server is #15,323, inside the top 69% of all ranked servers.

At what level does A Rust Server run its population?

Population at the current refresh: 0 players on A Rust Server. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does A Rust Server use?

No gather rate is given in the name of A Rust Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

What is the map for A Rust Server?

The game generates a procedural map of size 3,750 with seed 1337 for A Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

How can a player join A Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.196.92.108:28007.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp0
Max players Player slots: 0.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.