Rust Server Analytics 91,721 players11,904 servers
All servers
Drill-through Server detail

LocalServer

Offline 5.18.90.200:28015 checked 13d ago

Drill-through
FilterServeris LocalServer
Attributes
moddedoxide
Last refreshed
Players now 2/ 2
7-day average 0 peak –
Rank #11,588 top 54%
Last wipe 17d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep6 Oct10 Oct15 Oct20 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:27 UTC17d ago 2 – running 2
Tue 6 Oct, 19:23 UTC21d ago 2+1 queue held half 3.9 days 0
Mon 5 Oct, 16:28 UTC22d ago 2+1 queue – 1.1 days 0
Sun 27 Sep, 06:30 UTC30d ago 1 – 8.4 days 1
Sat 26 Sep, 08:37 UTC31d ago 1 – 0.9 days 1
Fri 25 Sep, 21:47 UTC31d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 192 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 190 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 164 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 60 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for LocalServer: what is it?

The next wipe on LocalServer cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 2 hours ago.

Wipe day on LocalServer: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts LocalServer?

A region is not published by LocalServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 5.18.90.200:28015.

Which Rust version is LocalServer on?

On Windows, LocalServer runs Rust network protocol 2634 and build 166494. The protocol has to match before you can join; Steam updates it automatically.

How reliable is LocalServer, and is it online now?

Offline at this refresh: LocalServer, last seen 13 days 22 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 25 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on LocalServer carry?

The game's server browser reads the tags LocalServer publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature LocalServer?

The following Rust Server Analytics lists count LocalServer among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does LocalServer compare?

The seven-day player-hours rank for LocalServer is #11,588, inside the top 54% of all ranked servers.

How many players does LocalServer carry?

LocalServer is offline at this refresh; the last contact was 13 days 22 hours ago.

Settings

How is LocalServer configured, and what rules apply?

No gather rate is given in the name of LocalServer. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on LocalServer: which one is it?

A procedural map, generated by the game, runs on LocalServer.

How to join

How do you connect to LocalServer?

In the Rust console (F1), enter client.connect 5.18.90.200:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.