Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 130 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 73 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 17 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Apollo Local Dev wipe?
The rhythm of Apollo Local Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 15 hours ago.
Server
Which location hosts Apollo Local Dev?
No region appears in what Apollo Local Dev publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 5.175.164.193:28015 is its address.
Which Rust version is Apollo Local Dev on?
On Windows, Apollo Local Dev runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Apollo Local Dev, and is it online now?
The current status is offline for Apollo Local Dev, with the last sighting 6 days 15 hours ago. Of 144 hours in the last 6 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 22 October 2026.
Tags
Which meanings do the tags on Apollo Local Dev carry?
Tags from Apollo Local Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Apollo Local Dev appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Apollo Local Dev fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Apollo Local Dev sit among Rust servers?
The seven-day player-hours rank for Apollo Local Dev is #15,338, inside the top 69% of all ranked servers.
At what level does Apollo Local Dev run its population?
Apollo Local Dev is offline at this refresh; the last contact was 6 days 15 hours ago. Averaged across seven days, the population is 0 players.
Map and rules
What settings and rules does Apollo Local Dev use?
No gather rate is given in the name of Apollo Local Dev. The cap on group membership is 32 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for Apollo Local Dev?
Apollo Local Dev uses a procedural map of size 1,000 with seed 12345, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to Apollo Local Dev?
In the Rust console (F1), enter client.connect 5.175.164.193:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.