SCPVE - TEST - RICK
Offline EA 49.84.34.129:28015 checked 13h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:54 UTC2d ago | 2 | – | running | 1 |
| Sat 24 Oct, 13:44 UTC3d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 小淘气PVE-简单玩法-10倍爆率-经久耐玩 | EA · groups of 8+ · monthly · 26 on average | 27 / 100 |
| 小萌妹PVE-建家打怪-万款皮肤免费-房子无敌 | EA · groups of 20+ · monthly · 21 on average | 25 / 100 |
| 低调/PVE/10倍废料/养老/死亡不掉/等级/强化 | EA · groups of 20+ · monthly · 16 on average | 21 / 200 |
| 『微光』PVE|原倍|事件活动|萌新养老 | EA · groups of 8+ · monthly · 13 on average | 11 / 100 |
| 鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉 | EA · groups of 20+ · monthly · 13 on average | 16 / 200 |
| 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 | EA · groups of 20+ · monthly · 13 on average | 16 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does SCPVE - TEST - RICK wipe?
The force wipe is the only wipe for SCPVE - TEST - RICK, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 2 days 15 hours ago. A monthly wipe schedule is published in its tags.
On SCPVE - TEST - RICK, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 27 hours in.
Server details
Which location hosts SCPVE - TEST - RICK?
Its EA tag puts SCPVE - TEST - RICK in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 49.84.34.129:28015 is its address.
What Rust build does SCPVE - TEST - RICK run?
Rust network protocol 2635 and build 168909 on Windows is the setup for SCPVE - TEST - RICK. Your game must match the protocol to join, and Steam applies that update.
Is SCPVE - TEST - RICK up, and how steady is its uptime?
Last seen 13 hours ago, SCPVE - TEST - RICK now reports offline. The uptime it reports puts the last restart at about 5 hours ago. Uptime over the last full days (6) was 19%, or 28 of 144 hours. It entered Rust Server Analytics records on 21 October 2026.
Does SCPVE - TEST - RICK perform well?
Over 48 hours the average held at 80 server fps, and the minimum was 74. Buildings, deployables and all other world objects brought the entity total to 142,422. Memory use reached 4,380 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on SCPVE - TEST - RICK carry?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^s (Softcore): On softcore, death keeps part of the inventory, per Facepunch's mode; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): Its browser listing sits in East Asia are the tags SCPVE - TEST - RICK publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature SCPVE - TEST - RICK?
The following Rust Server Analytics lists count SCPVE - TEST - RICK among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Whose server is SCPVE - TEST - RICK?
2 other servers we track publish a rustpve.top hostname too, and so does SCPVE - TEST - RICK, which points to a shared operator.
Player numbers
What position does SCPVE - TEST - RICK hold in the server rankings?
Ranked on seven-day player hours, SCPVE - TEST - RICK is #6,417 overall and #402 in Asia, within the top 29% of ranked servers.
At what level does SCPVE - TEST - RICK run its population?
SCPVE - TEST - RICK is offline at this refresh; the last contact was 13 hours ago. Averaging 1 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 11:00 UTC with 2 players.
Map and rules
What are the settings on SCPVE - TEST - RICK, and its rules?
The name of SCPVE - TEST - RICK does not state a gather rate. No custom group limit: 8 players is the standard. softcore is the game mode, The easier Facepunch mode, keeping part of your loot. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is disabled.
The map on SCPVE - TEST - RICK: which one is it?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on SCPVE - TEST - RICK. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called 亚特兰大 : 行尸走肉.
How to join
How do you connect to SCPVE - TEST - RICK?
In the Rust console (F1), enter client.connect 49.84.34.129:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://rustimg.rustpve.top/QUN/QQ.png.