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Drill-through Server detail

Project Lazarus Dev

Offline 47.236.31.244:28015 checked 11d ago

Drill-through
FilterServeris Project Lazarus Dev
Attributes
moddedoxide
Last refreshed
Players now 0/ 30
7-day average 0 peak –
Rank #15,196 top 70%
Last wipe 11d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 23 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Project Lazarus Dev wipe?

The rhythm of Project Lazarus Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 11 days 23 hours.

Server

What is the hosting location of Project Lazarus Dev?

No region is published by Project Lazarus Dev. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 47.236.31.244:28015 is its address.

Which Rust version is Project Lazarus Dev on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Project Lazarus Dev. Joining requires the same protocol on your game; Steam handles the update.

Is Project Lazarus Dev up, and how steady is its uptime?

Last seen 11 days 23 hours ago, Project Lazarus Dev now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 October 2026.

Tags

Which meanings do the tags on Project Lazarus Dev carry?

Tags from Project Lazarus Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Project Lazarus Dev appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Project Lazarus Dev among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Project Lazarus Dev sit among Rust servers?

The seven-day player-hours rank for Project Lazarus Dev is #15,196, inside the top 70% of all ranked servers.

How many players does Project Lazarus Dev carry?

The last sighting of Project Lazarus Dev was 11 days 23 hours ago; it is offline at this refresh.

Settings

What settings and rules does Project Lazarus Dev use?

No gather rate is given in the name of Project Lazarus Dev. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Project Lazarus Dev: which one is it?

The game generates a procedural map for Project Lazarus Dev.

Connection

How do you connect to Project Lazarus Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 47.236.31.244:28015.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Capacity of 30 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.