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Drill-through Server detail

In Rust We Trust

Online NA 47.219.122.30:28015 checked 10m ago

Drill-through
FilterServeris In Rust We Trust
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #9,400 top 42% · #1246 in NA
Last wipe 25d ago monthly schedule
Next wipe 7d 8h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 8hThu 5 Nov, 19:00 UTCFW force wipe
35d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:17 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 3 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 4 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 4 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 1 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 3 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does In Rust We Trust wipe?

The force wipe is the only wipe for In Rust We Trust, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 25 days 16 hours ago. A monthly wipe schedule is published in its tags.

On In Rust We Trust, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does In Rust We Trust sit?

The NA tag on In Rust We Trust lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 47.219.122.30:28015.

Which Rust version is In Rust We Trust on?

On Windows, In Rust We Trust runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does In Rust We Trust show, and is it up?

In Rust We Trust reports online at the current check. About 3 days 13 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 29 September 2026.

Is performance on In Rust We Trust stable?

Over 48 hours the average held at 205 server fps, and the minimum was 135. Entity count reached 50,310, covering buildings, deployables and the rest of the world. Memory use reached 2,150 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on In Rust We Trust carry?

The game's server browser reads the tags In Rust We Trust publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^r (Roleplay): A server built around roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature In Rust We Trust?

Among the Rust Server Analytics lists In Rust We Trust fits are: Modded Rust servers: live data, Best Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does In Rust We Trust compare?

For player hours over the last seven days, In Rust We Trust places #9,400 globally and #1,246 in North America, in the top 42% of all ranked servers.

At what level does In Rust We Trust run its population?

Of 100 slots, 0 are filled on In Rust We Trust at this refresh. Averaging 0 players across seven days, the server reached a peak of 2.

Map and rules

How is In Rust We Trust configured, and what rules apply?

No gather rate is given in the name of In Rust We Trust. The game's default 8-player group limit is in force. roleplay is the game mode, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on In Rust We Trust: which one is it?

The game generates a procedural map of size 3,000 with seed 8762 for In Rust We Trust. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to In Rust We Trust?

In the Rust console (F1), enter client.connect 47.219.122.30:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/VAWZN2pDmJ.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^r,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^r
Roleplay A server built around roleplay.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.