In Rust We Trust
Online NA 47.219.122.30:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 3 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 4 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 4 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 1 / 15 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 3 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does In Rust We Trust wipe?
The force wipe is the only wipe for In Rust We Trust, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 25 days 16 hours ago. A monthly wipe schedule is published in its tags.
On In Rust We Trust, what happens on wipe day?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began.
Server
In which region does In Rust We Trust sit?
The NA tag on In Rust We Trust lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 47.219.122.30:28015.
Which Rust version is In Rust We Trust on?
On Windows, In Rust We Trust runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does In Rust We Trust show, and is it up?
In Rust We Trust reports online at the current check. About 3 days 13 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 29 September 2026.
Is performance on In Rust We Trust stable?
Over 48 hours the average held at 205 server fps, and the minimum was 135. Entity count reached 50,310, covering buildings, deployables and the rest of the world. Memory use reached 2,150 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on In Rust We Trust carry?
The game's server browser reads the tags In Rust We Trust publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^r (Roleplay): A server built around roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature In Rust We Trust?
Among the Rust Server Analytics lists In Rust We Trust fits are: Modded Rust servers: live data, Best Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does In Rust We Trust compare?
For player hours over the last seven days, In Rust We Trust places #9,400 globally and #1,246 in North America, in the top 42% of all ranked servers.
At what level does In Rust We Trust run its population?
Of 100 slots, 0 are filled on In Rust We Trust at this refresh. Averaging 0 players across seven days, the server reached a peak of 2.
Map and rules
How is In Rust We Trust configured, and what rules apply?
No gather rate is given in the name of In Rust We Trust. The game's default 8-player group limit is in force. roleplay is the game mode, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
The map on In Rust We Trust: which one is it?
The game generates a procedural map of size 3,000 with seed 8762 for In Rust We Trust. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to In Rust We Trust?
In the Rust console (F1), enter client.connect 47.219.122.30:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/VAWZN2pDmJ.