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Drill-through Server detail

Coastal City | Footprint Prototype

Offline 47.194.150.81:28025 checked 20d ago

Drill-through
FilterServeris Coastal City | Footprint Prototype
Attributes
moddedcarbon
Last refreshed
Players now 0/ 12
7-day average 0 peak –
Rank #15,825 top 72%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:58 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 349 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 252 / 700

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Coastal City | Footprint Prototype: what is it?

With too few of its wipes on record, Coastal City | Footprint Prototype's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 21 hours ago the current world was made.

Wipe day on Coastal City | Footprint Prototype: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Coastal City | Footprint Prototype?

No region appears in what Coastal City | Footprint Prototype publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 47.194.150.81:28025 is its address.

What Rust build does Coastal City | Footprint Prototype run?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on Coastal City | Footprint Prototype. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Coastal City | Footprint Prototype, and is it online now?

Last seen 20 days 17 hours ago, Coastal City | Footprint Prototype now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.

Tags

How should the tags on Coastal City | Footprint Prototype be read?

Tags from Coastal City | Footprint Prototype, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Capacity of 12 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Coastal City | Footprint Prototype appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Coastal City | Footprint Prototype fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Coastal City | Footprint Prototype compare?

On player hours over seven days, Coastal City | Footprint Prototype ranks #15,825, within the top 72% of ranked servers.

At what level does Coastal City | Footprint Prototype run its population?

The last sighting of Coastal City | Footprint Prototype was 20 days 17 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Coastal City | Footprint Prototype use?

The name of Coastal City | Footprint Prototype does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

What is the way onto Coastal City | Footprint Prototype?

In the Rust console (F1), enter client.connect 47.194.150.81:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp12
Max players Capacity of 12 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.