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Drill-through Server detail

My Local Rust Server

Offline 46.61.50.111:28015 checked 41d ago

Drill-through
FilterServeris My Local Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,491 top 69%
Last wipe 41d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 16 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 16 Sep, 12:26 UTC41d ago 0 – running 0
Tue 15 Sep, 13:29 UTC42d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 164 on average 89 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 99 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 88 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 28 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Local Rust Server: what is it?

Too few wipes on record for My Local Rust Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 41 days 10 hours ago the current world was made.

Wipe day on My Local Rust Server: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does My Local Rust Server sit?

No region is published by My Local Rust Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 46.61.50.111:28015 is its address.

What Rust build does My Local Rust Server run?

Rust network protocol 2633 and build 163794 on Windows is the setup for My Local Rust Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is My Local Rust Server, and is it online now?

The current status is offline for My Local Rust Server, with the last sighting 41 days 8 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Tags

What do My Local Rust Server's tags stand for?

The game's server browser reads the tags My Local Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Local Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Local Rust Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does My Local Rust Server sit among Rust servers?

The seven-day player-hours rank for My Local Rust Server is #15,491, inside the top 69% of all ranked servers.

What is the population of My Local Rust Server?

My Local Rust Server is offline at this refresh; the last contact was 41 days 8 hours ago.

Map and rules

What settings and rules does My Local Rust Server use?

No gather rate is given in the name of My Local Rust Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for My Local Rust Server?

My Local Rust Server uses a procedural map, which the game generates.

How to join

How do you connect to My Local Rust Server?

In the Rust console (F1), enter client.connect 46.61.50.111:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.