DEADZONE TEST SRV
Offline 46.4.77.122:28018 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 182 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 187 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 32 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 165 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 58 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does DEADZONE TEST SRV wipe?
Too few wipes on record for DEADZONE TEST SRV to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 days 12 hours ago the current world was made.
Server
What is the hosting location of DEADZONE TEST SRV?
No region is published by DEADZONE TEST SRV. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 46.4.77.122:28018 is its address.
What Rust build does DEADZONE TEST SRV run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on DEADZONE TEST SRV. Joining requires the same protocol on your game; Steam handles the update.
What uptime does DEADZONE TEST SRV show, and is it up?
The current status is offline for DEADZONE TEST SRV, with the last sighting 5 days 12 hours ago. Of 96 hours in the last 4 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 22 October 2026.
Lists and tags
What do DEADZONE TEST SRV's tags stand for?
The game's server browser reads the tags DEADZONE TEST SRV publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does DEADZONE TEST SRV appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists DEADZONE TEST SRV fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does DEADZONE TEST SRV compare?
Player hours for the last seven days place DEADZONE TEST SRV at #15,388, in the top 70% of the ranked field.
What is the population of DEADZONE TEST SRV?
DEADZONE TEST SRV is offline at this refresh; the last contact was 5 days 12 hours ago. The population has averaged 0 players over seven days.
Settings
What are the settings on DEADZONE TEST SRV, and its rules?
Gather rate is not mentioned in the name of DEADZONE TEST SRV. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on DEADZONE TEST SRV: which one is it?
DEADZONE TEST SRV uses a procedural map of size 2,500 with seed 1, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join DEADZONE TEST SRV?
In the Rust console (F1), enter client.connect 46.4.77.122:28018. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://deadzone.livingdemo.online.