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Drill-through Server detail

Server_217_DevBlog

Offline 46.33.11.154:28015 checked 2d ago

Drill-through
FilterServeris Server_217_DevBlog
Attributes
modded
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,373 top 69%
Last wipe 2d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Server_217_DevBlog: what is it?

The rhythm of Server_217_DevBlog cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was made.

Server details

What is the hosting location of Server_217_DevBlog?

No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 46.33.11.154:28015.

Which Rust version is Server_217_DevBlog on?

Rust network protocol 2183 on Windows is the setup for Server_217_DevBlog. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Server_217_DevBlog show, and is it up?

Last seen 2 days 22 hours ago, Server_217_DevBlog now reports offline. Uptime over the last full days (2) was 0%, or 0 of 48 hours. 25 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Server_217_DevBlog carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2183 (Protocol): Joining needs your game on protocol 2183; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The Modded section, because plugins or settings modify play; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Server_217_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Server_217_DevBlog appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Server_217_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.

Population

What position does Server_217_DevBlog hold in the server rankings?

Player hours for the last seven days place Server_217_DevBlog at #15,373, in the top 69% of the ranked field.

At what level does Server_217_DevBlog run its population?

Server_217_DevBlog is offline at this refresh; the last contact was 2 days 22 hours ago. The population has averaged 0 players over seven days.

Settings

What are the settings on Server_217_DevBlog, and its rules?

No gather rate is given in the name of Server_217_DevBlog. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. VAC, Valve's anti-cheat, is disabled.

The map on Server_217_DevBlog: which one is it?

Server_217_DevBlog uses a procedural map, which the game generates.

Connection

How do you connect to Server_217_DevBlog?

In the Rust console (F1), enter client.connect 46.33.11.154:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
v2183
Protocol Joining needs your game on protocol 2183.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded The Modded section, because plugins or settings modify play.

Other

h5e7466bf
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.
stok
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.