Server_217_DevBlog
Offline 46.33.11.154:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Server_217_DevBlog: what is it?
The rhythm of Server_217_DevBlog cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was made.
Server details
What is the hosting location of Server_217_DevBlog?
No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 46.33.11.154:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the setup for Server_217_DevBlog. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Server_217_DevBlog show, and is it up?
Last seen 2 days 22 hours ago, Server_217_DevBlog now reports offline. Uptime over the last full days (2) was 0%, or 0 of 48 hours. 25 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Server_217_DevBlog carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2183 (Protocol): Joining needs your game on protocol 2183; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The Modded section, because plugins or settings modify play; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Server_217_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Server_217_DevBlog appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Server_217_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.
Population
What position does Server_217_DevBlog hold in the server rankings?
Player hours for the last seven days place Server_217_DevBlog at #15,373, in the top 69% of the ranked field.
At what level does Server_217_DevBlog run its population?
Server_217_DevBlog is offline at this refresh; the last contact was 2 days 22 hours ago. The population has averaged 0 players over seven days.
Settings
What are the settings on Server_217_DevBlog, and its rules?
No gather rate is given in the name of Server_217_DevBlog. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. VAC, Valve's anti-cheat, is disabled.
The map on Server_217_DevBlog: which one is it?
Server_217_DevBlog uses a procedural map, which the game generates.
Connection
How do you connect to Server_217_DevBlog?
In the Rust console (F1), enter client.connect 46.33.11.154:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.