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Drill-through Server detail

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 9m ago

Drill-through
FilterServeris Worldwar BetBoom [dev]
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #13,889 top 62%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:51 UTC5d ago 1 – running 0
Sat 17 Oct, 20:03 UTC11d ago 1 halved by day 2 5.6 days 0
Thu 15 Oct, 21:00 UTC13d ago 1 – 2 days 0
Wed 30 Sep, 20:44 UTC28d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Worldwar BetBoom [dev] wipe?

No next wipe can be predicted for Worldwar BetBoom [dev], which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 18 hours.

Wipe day on Worldwar BetBoom [dev]: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.

Server

What is the hosting location of Worldwar BetBoom [dev]?

No region is published by Worldwar BetBoom [dev]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 46.174.50.219:28015.

What Rust build does Worldwar BetBoom [dev] run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Worldwar BetBoom [dev]. The protocol has to match before you can join; Steam updates it automatically.

Is Worldwar BetBoom [dev] up, and how steady is its uptime?

Worldwar BetBoom [dev] reports online at the current check. About 4 days 14 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 29 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Worldwar BetBoom [dev] stable?

Over 48 hours the average held at 198 server fps, and the minimum was 158. Buildings, deployables and all other world objects brought the entity total to 62,588. Peak memory was 3,790 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Worldwar BetBoom [dev] be read?

The game's server browser reads the tags Worldwar BetBoom [dev] publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Worldwar BetBoom [dev]?

These Rust Server Analytics lists include Worldwar BetBoom [dev]: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does Worldwar BetBoom [dev] sit among Rust servers?

The seven-day player-hours rank for Worldwar BetBoom [dev] is #13,889, inside the top 62% of all ranked servers.

At what level does Worldwar BetBoom [dev] run its population?

Of 100 slots, 0 are filled on Worldwar BetBoom [dev] at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What settings and rules does Worldwar BetBoom [dev] use?

Gather rate is not mentioned in the name of Worldwar BetBoom [dev]. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on Worldwar BetBoom [dev]: which one is it?

Worldwar BetBoom [dev] uses a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

What is the way onto Worldwar BetBoom [dev]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.50.219:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.