PVE 1 TEST
Offline 46.173.129.3:28015 checked 23h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:53 UTC1d ago | – | – | running | 0 |
| Thu 22 Oct, 15:45 UTC5d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Wed 14 Oct, 18:22 UTC13d ago | 1 | held half | 7.9 days | 0 |
| Tue 13 Oct, 23:06 UTC14d ago | 1 | – | 0.8 days | 0 |
| Mon 12 Oct, 16:33 UTC15d ago | 1 | – | 1.3 days | 0 |
| Fri 2 Oct, 12:21 UTC25d ago | 1 | held half | 10.2 days | 0 |
| Thu 1 Oct, 18:35 UTC FW26d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:45 UTC27d ago | 1 | – | 0.3 days | 0 |
| Wed 30 Sep, 18:58 UTC27d ago | 1 | – | 0.7 days | 1 |
| Mon 28 Sep, 23:25 UTC29d ago | 1 | – | 1.8 days | 1 |
| Mon 28 Sep, 14:47 UTC29d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 174 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 185 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 131 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 14 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 55 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for PVE 1 TEST: what is it?
With irregular wipe times, PVE 1 TEST offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 25 hours ago.
On PVE 1 TEST, what happens on wipe day?
The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. The fall below half arrived by day 2 when it didn't hold.
Server details
In which region does PVE 1 TEST sit?
No region is published by PVE 1 TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 46.173.129.3:28015.
What Rust build does PVE 1 TEST run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on PVE 1 TEST. Your game must match the protocol to join, and Steam applies that update.
What uptime does PVE 1 TEST show, and is it up?
Last seen 23 hours ago, PVE 1 TEST now reports offline. Of 168 hours in the last 7 full days, 36 were up: 21%. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on PVE 1 TEST carry?
Tags from PVE 1 TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; modded (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does PVE 1 TEST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists PVE 1 TEST fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does PVE 1 TEST compare?
The seven-day player-hours rank for PVE 1 TEST is #10,492, inside the top 47% of all ranked servers.
At what level does PVE 1 TEST run its population?
PVE 1 TEST is offline at this refresh; the last contact was 23 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.
Map and rules
What are the settings on PVE 1 TEST, and its rules?
Gather rate is not mentioned in the name of PVE 1 TEST. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for PVE 1 TEST?
PVE 1 TEST uses a procedural map, which the game generates.
How to join
How can a player join PVE 1 TEST?
In the Rust console (F1), enter client.connect 46.173.129.3:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.