Rust Server Analytics 65,959 players11,699 servers
All servers
Drill-through Server detail

PVE 1 TEST

Offline 46.173.129.3:28015 checked 23h ago

Drill-through
FilterServeris PVE 1 TEST
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #10,492 top 47%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:53 UTC1d ago – – running 0
Thu 22 Oct, 15:45 UTC5d ago 1 halved by day 2 4.8 days 0
Wed 14 Oct, 18:22 UTC13d ago 1 held half 7.9 days 0
Tue 13 Oct, 23:06 UTC14d ago 1 – 0.8 days 0
Mon 12 Oct, 16:33 UTC15d ago 1 – 1.3 days 0
Fri 2 Oct, 12:21 UTC25d ago 1 held half 10.2 days 0
Thu 1 Oct, 18:35 UTC FW26d ago 1 – 0.7 days 0
Thu 1 Oct, 11:45 UTC27d ago 1 – 0.3 days 0
Wed 30 Sep, 18:58 UTC27d ago 1 – 0.7 days 1
Mon 28 Sep, 23:25 UTC29d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 174 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 131 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 55 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PVE 1 TEST: what is it?

With irregular wipe times, PVE 1 TEST offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 25 hours ago.

On PVE 1 TEST, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. The fall below half arrived by day 2 when it didn't hold.

Server details

In which region does PVE 1 TEST sit?

No region is published by PVE 1 TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 46.173.129.3:28015.

What Rust build does PVE 1 TEST run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on PVE 1 TEST. Your game must match the protocol to join, and Steam applies that update.

What uptime does PVE 1 TEST show, and is it up?

Last seen 23 hours ago, PVE 1 TEST now reports offline. Of 168 hours in the last 7 full days, 36 were up: 21%. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on PVE 1 TEST carry?

Tags from PVE 1 TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; modded (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does PVE 1 TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists PVE 1 TEST fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does PVE 1 TEST compare?

The seven-day player-hours rank for PVE 1 TEST is #10,492, inside the top 47% of all ranked servers.

At what level does PVE 1 TEST run its population?

PVE 1 TEST is offline at this refresh; the last contact was 23 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What are the settings on PVE 1 TEST, and its rules?

Gather rate is not mentioned in the name of PVE 1 TEST. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for PVE 1 TEST?

PVE 1 TEST uses a procedural map, which the game generates.

How to join

How can a player join PVE 1 TEST?

In the Rust console (F1), enter client.connect 46.173.129.3:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.
modded
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.