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Drill-through Server detail

ScrambleZAR PVE | Halloween Event Week #4

Online 46.151.193.41:28035 checked 13m ago

Drill-through
FilterServeris ScrambleZAR PVE | Halloween Event Week #4
Attributes
moddedoxide
Last refreshed
Players now 3/ 50
7-day average 9 peak 29
Rank #1,021 top 5%
Last wipe 19m ago no schedule published
Next wipe 6d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 6% full

Players

average and peak, with its wipes marked
AveragePeak
0510152020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak31players, last three wipes
crowd held40%else halves by day 4

Coming wipes

InWhen, UTCKind
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
13d 19hThu 12 Nov, 15:24 UTCits own
20d 19hThu 19 Nov, 15:24 UTCits own
27d 19hThu 26 Nov, 15:24 UTCits own
34d 23hThu 3 Dec, 19:00 UTCFW force wipe
41d 19hThu 10 Dec, 15:24 UTCits own

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:18 UTC19m ago – – running 7
Thu 22 Oct, 15:24 UTC7d ago 33 – – 7
Thu 15 Oct, 14:50 UTC14d ago 30 halved by day 4 7 days 9
Thu 8 Oct, 14:44 UTC21d ago 29 halved by day 6 7 days 3
Thu 1 Oct, 17:47 UTC FW28d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC35d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC42d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 157 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 61 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 188 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 344 / 350

Quick answers

from the figures on this page

Wipe data

When does ScrambleZAR PVE | Halloween Event Week #4 wipe?

The wipe rhythm of ScrambleZAR PVE | Halloween Event Week #4 is every Thursday at 15:24 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 19 minutes ago.

Wipe day on ScrambleZAR PVE | Halloween Event Week #4: what should you expect?

Recent wipes averaged a busiest count of 31 players. The highest player count on the latest wipe arrived 2 hours in. The crowd stayed above half that peak until the next wipe in 40% of recent wipes. By day 4 it had fallen below half where the hold failed.

Server details

In which region does ScrambleZAR PVE | Halloween Event Week #4 sit?

No region appears in what ScrambleZAR PVE | Halloween Event Week #4 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.151.193.41:28035 is its address.

Which Rust version is ScrambleZAR PVE | Halloween Event Week #4 on?

Rust network protocol 2635 and build 168909 on Windows is the setup for ScrambleZAR PVE | Halloween Event Week #4. Joining requires the same protocol on your game; Steam handles the update.

Is ScrambleZAR PVE | Halloween Event Week #4 up, and how steady is its uptime?

ScrambleZAR PVE | Halloween Event Week #4 reports online at the current check. About 14 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does ScrambleZAR PVE | Halloween Event Week #4 show?

Server fps averaged 78 over the last 48 hours, with a floor of 52. Entity count reached 128,036, covering buildings, deployables and the rest of the world. Peak memory was 4,668 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do ScrambleZAR PVE | Halloween Event Week #4's tags stand for?

The game's server browser reads the tags ScrambleZAR PVE | Halloween Event Week #4 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does ScrambleZAR PVE | Halloween Event Week #4 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ScrambleZAR PVE | Halloween Event Week #4 among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does ScrambleZAR PVE | Halloween Event Week #4 sit among Rust servers?

Player hours for the last seven days place ScrambleZAR PVE | Halloween Event Week #4 at #1,021, in the top 5% of the ranked field.

What is the population of ScrambleZAR PVE | Halloween Event Week #4?

Population at the current refresh: 3 players on ScrambleZAR PVE | Halloween Event Week #4, against 50 slots. Seven-day figures: an average of 9 players and a peak of 29. Averaged over 48 hours, activity is highest at 17:00 UTC with 13 players.

Map and rules

What are the settings on ScrambleZAR PVE | Halloween Event Week #4, and its rules?

The name of ScrambleZAR PVE | Halloween Event Week #4 does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for ScrambleZAR PVE | Halloween Event Week #4?

The game generates a procedural map of size 4,000 with seed 2089273816 for ScrambleZAR PVE | Halloween Event Week #4. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Transylvania | Haunted - 2m ago.

How to join

How can a player join ScrambleZAR PVE | Halloween Event Week #4?

In the Rust console (F1), enter client.connect 46.151.193.41:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/3Cmar84d6r.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.