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Drill-through Server detail

MonkeyCode Test Server

Offline 45.62.172.83:28015 checked 38d ago

Drill-through
FilterServeris MonkeyCode Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,467 no region published
Last wipe 54d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 156 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 114 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does MonkeyCode Test Server wipe?

With too few of its wipes on record, MonkeyCode Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 54 days 8 hours ago the current world was made.

Server

In which region does MonkeyCode Test Server sit?

A region is not published by MonkeyCode Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 45.62.172.83:28015 is its address.

What Rust build does MonkeyCode Test Server run?

On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Your game must match the protocol to join, and Steam applies that update.

What uptime does MonkeyCode Test Server show, and is it up?

Offline at this refresh: MonkeyCode Test Server, last seen 38 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

Which meanings do the tags on MonkeyCode Test Server carry?

The game's server browser reads the tags MonkeyCode Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does MonkeyCode Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists MonkeyCode Test Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does MonkeyCode Test Server sit among Rust servers?

The seven-day player-hours rank for MonkeyCode Test Server is #15,467, inside the top – of all ranked servers.

How many players does MonkeyCode Test Server carry?

The last sighting of MonkeyCode Test Server was 38 days 1 hours ago; it is offline at this refresh.

Map and rules

What are the settings on MonkeyCode Test Server, and its rules?

No gather rate is given in the name of MonkeyCode Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for MonkeyCode Test Server?

The game generates a procedural map for MonkeyCode Test Server.

How to join

How do you connect to MonkeyCode Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.62.172.83:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs162929
Build Game build: 162929.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.