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Drill-through Server detail

NoNameServer

Online 45.61.173.40:28015 checked 1h ago

Drill-through
FilterServeris NoNameServer
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,426 top 69%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:11 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does NoNameServer wipe?

With too few of its wipes on record, NoNameServer's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 9 hours ago the current world was made.

Wipe day on NoNameServer: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does NoNameServer sit?

No region is published by NoNameServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.61.173.40:28015.

Which Rust version is NoNameServer on?

Rust network protocol 2634 and build 167398 on Linux is the setup for NoNameServer. Joining requires the same protocol on your game; Steam handles the update.

How reliable is NoNameServer, and is it online now?

As of the latest refresh, NoNameServer is online. About 18 days 6 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does NoNameServer perform well?

The 48-hour average was 236 server fps; the low was 224. At its highest the entity count was 2,997, including buildings, deployables and all else. Memory use reached 1,443 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do NoNameServer's tags stand for?

The game's server browser reads the tags NoNameServer publishes: gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature NoNameServer?

The following Rust Server Analytics lists count NoNameServer among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does NoNameServer compare?

On player hours over seven days, NoNameServer ranks #15,426, within the top 69% of ranked servers.

How many players does NoNameServer carry?

As of the latest update, NoNameServer reports 0 players. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on NoNameServer, and its rules?

No gather rate is given in the name of NoNameServer. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on NoNameServer: which one is it?

A procedural map of size 1,000 with seed 1234, generated by the game, runs on NoNameServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto NoNameServer?

In the Rust console (F1), enter client.connect 45.61.173.40:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp0
Max players Capacity of 0 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.