BotWorld Dev
Online 45.170.73.64:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:49 UTC23h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 161 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 39 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 17 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for BotWorld Dev: what is it?
With too few of its wipes on record, BotWorld Dev's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 23 hours ago the current world was made.
Server
Which location hosts BotWorld Dev?
No region appears in what BotWorld Dev publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 45.170.73.64:28015 is its address.
Which Rust version is BotWorld Dev on?
On Windows, BotWorld Dev runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does BotWorld Dev show, and is it up?
BotWorld Dev reports online at the current check. Of 144 hours in the last 6 full days, 104 were up: 72%. It entered Rust Server Analytics records on 21 October 2026.
Lists and tags
What do BotWorld Dev's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags BotWorld Dev publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature BotWorld Dev?
These Rust Server Analytics lists include BotWorld Dev: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does BotWorld Dev compare?
On player hours over seven days, BotWorld Dev ranks #8,539, within the top 38% of ranked servers.
At what level does BotWorld Dev run its population?
BotWorld Dev holds 0 players of its 10 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 00:00 UTC shows the highest average: 1 players.
Map and rules
What settings and rules does BotWorld Dev use?
Gather rate is not mentioned in the name of BotWorld Dev. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on BotWorld Dev: which one is it?
BotWorld Dev uses a procedural map, which the game generates.
Connection
How can a player join BotWorld Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.170.73.64:28015.