Rust Server Analytics 65,070 players11,731 servers
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Drill-through Server detail

Rust-Local

Offline 45.149.147.106:28015 checked 5d ago

Drill-through
FilterServeris Rust-Local
Attributes
moddedoxide
Last refreshed
Players now 2/ 10
7-day average 1 peak 2
Rank #5,919 top 27%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:23 UTC6d ago 2 – running 2
Thu 22 Oct, 20:36 UTC7d ago 2 – 0.9 days 0
Sat 3 Oct, 11:33 UTC26d ago – – 19.4 days 0
Thu 24 Sep, 18:29 UTC35d ago 1 halved by day 5 8.7 days 0
Wed 23 Sep, 13:30 UTC36d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 52 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 231 / 260

Quick answers

from the figures on this page

Wipe data

When does Rust-Local wipe?

The next wipe on Rust-Local cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 5 hours ago.

Wipe day on Rust-Local: what should you expect?

The average busiest count over recent wipes is 2 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. By day 5 it had fallen below half where the hold failed.

Server

Which location hosts Rust-Local?

No region is published by Rust-Local. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 45.149.147.106:28015 is its address.

Which Rust version is Rust-Local on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust-Local. Your game must match the protocol to join, and Steam applies that update.

Is Rust-Local up, and how steady is its uptime?

Last seen 5 days 9 hours ago, Rust-Local now reports offline. Of 168 hours in the last 7 full days, 30 were up: 18%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

What do Rust-Local's tags stand for?

The game's server browser reads the tags Rust-Local publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust-Local?

Among the Rust Server Analytics lists Rust-Local fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Rust-Local compare?

Player hours for the last seven days place Rust-Local at #5,919, in the top 27% of the ranked field.

How many players does Rust-Local carry?

The last sighting of Rust-Local was 5 days 9 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 2.

Map and rules

How is Rust-Local configured, and what rules apply?

The name of Rust-Local does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Rust-Local?

The game generates a procedural map for Rust-Local.

Connection

What is the way onto Rust-Local?

In the Rust console (F1), enter client.connect 45.149.147.106:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.