Rust Server Analytics 38,873 players11,630 servers
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Drill-through Server detail

ServerName

Offline 45.136.246.124:28015 checked 2d ago

Drill-through
FilterServeris ServerName
Attributes
moddedoxide
Last refreshed
Players now 1/ 5
7-day average 0 peak 1
Rank #13,145 top 59%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:58 UTC2d ago 1 – running 0
Sun 18 Oct, 13:25 UTC9d ago 1 – 7.1 days 1
Sat 3 Oct, 18:07 UTC24d ago 0 – 14.8 days 1
Thu 1 Oct, 18:11 UTC FW26d ago 1 held half 2 days 1
Mon 28 Sep, 20:05 UTC29d ago 1 held half 2.9 days 0
Sun 27 Sep, 20:03 UTC30d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 99 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 108 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 17 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ServerName wipe?

No next wipe can be predicted for ServerName, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 2 days 15 hours ago the current world was made.

Wipe day on ServerName: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 3 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

What is the hosting location of ServerName?

No region is published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.136.246.124:28015.

What Rust build does ServerName run?

Rust network protocol 2635 and build 168909 on Windows is the setup for ServerName. Your game must match the protocol to join, and Steam applies that update.

What uptime does ServerName show, and is it up?

Offline at this refresh: ServerName, last seen 2 days 12 hours ago. Of 168 hours in the last 7 full days, 2 were up: 1%. It entered Rust Server Analytics records on 21 September 2026.

Tags

Which meanings do the tags on ServerName carry?

Tags from ServerName, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature ServerName?

These Rust Server Analytics lists include ServerName: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does ServerName hold in the server rankings?

Player hours for the last seven days place ServerName at #13,145, in the top 59% of the ranked field.

What is the population of ServerName?

The last sighting of ServerName was 2 days 12 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What are the settings on ServerName, and its rules?

No gather rate is given in the name of ServerName. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

Connection

How can a player join ServerName?

In the Rust console (F1), enter client.connect 45.136.246.124:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.