IKS[211 Devblog]
Offline 45.13.186.159:27015 checked 10d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 181 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 172 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 85 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 176 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 237 / 700 |
Quick answers
from the figures on this pageWipe data
On what cycle does IKS[211 Devblog] wipe?
Too few wipes on record for IKS[211 Devblog] to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 17 hours ago the current world was made.
Server details
What is the hosting location of IKS[211 Devblog]?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 45.13.186.159:27015.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the setup for IKS[211 Devblog]. Joining requires the same protocol on your game; Steam handles the update.
What uptime does IKS[211 Devblog] show, and is it up?
Offline at this refresh: IKS[211 Devblog], last seen 10 days 6 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 19 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on IKS[211 Devblog] carry?
Tags from IKS[211 Devblog], as read by the game's server browser, are: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164 is required: your game must match to connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded listing, where plugins or settings change the game; hb68d7370 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature IKS[211 Devblog]?
These Rust Server Analytics lists include IKS[211 Devblog]: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded.
Population
Against other Rust servers, how does IKS[211 Devblog] compare?
The seven-day player-hours rank for IKS[211 Devblog] is #13,039, inside the top 59% of all ranked servers.
At what level does IKS[211 Devblog] run its population?
No response from IKS[211 Devblog] at the latest check, with a last sighting 10 days 6 hours ago.
Settings
What are the settings on IKS[211 Devblog], and its rules?
The name of IKS[211 Devblog] does not state a gather rate. Group limit: not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Anti-cheat status: VAC off.
Connection
How can a player join IKS[211 Devblog]?
In the Rust console (F1), enter client.connect 45.13.186.159:27015. Launch Rust on this page also works, opening Rust through Steam and connecting you.