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REALITY1 RUBY | SOFTCORE | WEEKLY WIPE

Online 45.11.95.83:9999 checked 7m ago

Drill-through
FilterServeris REALITY1 RUBY | SOFTCORE | WEEKLY WIPE
Attributes
biweekly wipes vanillaoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #4,429 top 20%
Last wipe 4d ago biweekly schedule
Next wipe 2d 20h Fri 30 Oct, 17:22 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 17:22 UTC, in 2d 20h. Every 7 days 5 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 5.5

Coming wipes

InWhen, UTCKind
2d 20hFri 30 Oct, 17:22 UTCits own
8d 22hThu 5 Nov, 19:00 UTCFW force wipe
10d 1hFri 6 Nov, 22:19 UTCits own
17d 6hSat 14 Nov, 03:15 UTCits own
24d 11hSat 21 Nov, 08:11 UTCits own
31d 16hSat 28 Nov, 13:08 UTCits own
36d 22hThu 3 Dec, 19:00 UTCFW force wipe
38d 21hSat 5 Dec, 18:04 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:26 UTC4d ago 2 – running 0
Fri 16 Oct, 07:29 UTC11d ago 2 held half 7.2 days 0
Fri 9 Oct, 14:02 UTC18d ago 4 halved by day 5 6.7 days 0
Fri 2 Oct, 07:20 UTC25d ago 3 halved by day 6 7.3 days 0
Fri 25 Sep, 08:30 UTC32d ago 3 held half 7 days 0
Fri 18 Sep, 09:49 UTC39d ago 2 held half 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 210 / 250
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 156 on average 89 / 125
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 119 on average 51 / 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 96 on average 20 / 200
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 81 on average 26 / 200
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 56 on average 33 / 200

Quick answers

from the figures on this page

Wipe cycle

When does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE wipe?

The recent interval between wipes on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is about 7 days. Friday 30 October at 17:22 UTC is the date the next wipe falls on. The world now in play was created 4 days 8 hours ago. Its tags publish a wipe schedule of every two weeks.

On REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. The fall below half arrived by day 5.5 when it didn't hold.

Server details

In which region does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE sit?

No region is published by REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 45.11.95.83:9999.

Which Rust version is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE on?

Rust network protocol 2635 and build 168909 on Windows is the setup for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. The protocol has to match before you can join; Steam updates it automatically.

What uptime does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE show, and is it up?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE reports online at the current check. About 18 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE perform well?

Server fps averaged 178 over the last 48 hours, with a floor of 147. At its highest the entity count was 71,543, including buildings, deployables and all else. At its highest, memory use was 4,043 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE be read?

Tags from REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count REALITY1 RUBY | SOFTCORE | WEEKLY WIPE among their servers: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

Against other Rust servers, how does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE compare?

Player hours for the last seven days place REALITY1 RUBY | SOFTCORE | WEEKLY WIPE at #4,429, in the top 20% of the ranked field.

At what level does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE run its population?

Population at the current refresh: 0 players on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, against 100 slots. Seven-day figures: an average of 0 players and a peak of 3. Across the last 48 hours, 16:00 UTC shows the highest average: 2 players.

Map and rules

What are the settings on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, and its rules?

No gather rate is given in the name of REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. A maximum of 10 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The plugin framework is Oxide. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE uses a procedural map of size 3,500 with seed 80665133, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.11.95.83:9999. Find it online at https://discord.com/invite/g3Ju7DvZhF.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts10,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.