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Drill-through Server detail

BudGame MAX 3 | Loot+ | Custom

Online 45.11.16.75:28530 checked 10m ago

Drill-through
FilterServeris BudGame MAX 3 | Loot+ | Custom
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,353 top 69%
Last wipe 16d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:49 UTC16d ago 3 – running 2
Sun 11 Oct, 20:40 UTC17d ago 3 – 0.8 days 0
Sun 11 Oct, 12:45 UTC17d ago 3 – 0.3 days 0
Fri 9 Oct, 21:09 UTC19d ago 2 – 1.6 days 0
Thu 8 Oct, 12:30 UTC20d ago 2 – 1.4 days 0
Wed 7 Oct, 16:54 UTC21d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 14 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 2 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does BudGame MAX 3 | Loot+ | Custom wipe?

With irregular wipe times, BudGame MAX 3 | Loot+ | Custom offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 16 days 9 hours.

On BudGame MAX 3 | Loot+ | Custom, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. The highest player count on the latest wipe arrived 22 hours in.

Server details

In which region does BudGame MAX 3 | Loot+ | Custom sit?

A region is not published by BudGame MAX 3 | Loot+ | Custom. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 45.11.16.75:28530.

Which Rust version is BudGame MAX 3 | Loot+ | Custom on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on BudGame MAX 3 | Loot+ | Custom. The protocol has to match before you can join; Steam updates it automatically.

What uptime does BudGame MAX 3 | Loot+ | Custom show, and is it up?

The current status of BudGame MAX 3 | Loot+ | Custom is online. About 10 days 9 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.

Does BudGame MAX 3 | Loot+ | Custom perform well?

Over 48 hours the average held at 140 server fps, and the minimum was 13. Entity count reached 61,231, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,079 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on BudGame MAX 3 | Loot+ | Custom be read?

Tags from BudGame MAX 3 | Loot+ | Custom, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does BudGame MAX 3 | Loot+ | Custom appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include BudGame MAX 3 | Loot+ | Custom: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does BudGame MAX 3 | Loot+ | Custom hold in the server rankings?

On player hours over seven days, BudGame MAX 3 | Loot+ | Custom ranks #15,353, within the top 69% of ranked servers.

How many players does BudGame MAX 3 | Loot+ | Custom carry?

Of 100 slots, 0 are filled on BudGame MAX 3 | Loot+ | Custom at this refresh. Averaged across seven days, the population is 0 players.

Settings

What are the settings on BudGame MAX 3 | Loot+ | Custom, and its rules?

Gather rate is not mentioned in the name of BudGame MAX 3 | Loot+ | Custom. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on BudGame MAX 3 | Loot+ | Custom: which one is it?

The game generates a procedural map of size 4,000 with seed 1337 for BudGame MAX 3 | Loot+ | Custom. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

How to join

What is the way onto BudGame MAX 3 | Loot+ | Custom?

In the Rust console (F1), enter client.connect 45.11.16.75:28530. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.