[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Offline NA · us2 40.160.241.203:28015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 17:39 UTC11d ago | 1 | – | running | 0 |
| Fri 16 Oct, 20:53 UTC12d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 13:32 UTC15d ago | 1 | held half | 3.3 days | 1 |
| Thu 8 Oct, 01:39 UTC21d ago | 1 | – | 5.5 days | 1 |
| Wed 7 Oct, 16:58 UTC21d ago | 1 | – | 0.4 days | 0 |
| Mon 5 Oct, 15:23 UTC23d ago | 2 | held half | 2.1 days | 0 |
| Sun 4 Oct, 09:56 UTC25d ago | 3 | – | 1.2 days | 0 |
| Sun 4 Oct, 01:36 UTC25d ago | 3 | – | 0.3 days | 0 |
| Fri 2 Oct, 05:43 UTC27d ago | 0 | – | 1.8 days | 0 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 1 | – | 0.5 days | 0 |
| Thu 1 Oct, 11:04 UTC28d ago | 1 | – | 0.3 days | 1 |
| Wed 30 Sep, 10:06 UTC29d ago | 1 | – | 1 days | 1 |
| Fri 25 Sep, 09:04 UTC34d ago | 2 | held half | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 1 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 5 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 3 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2 / 50 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe cycle
When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe?
Once a month [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 15 hours ago the current world was made. Its tags state a wipe schedule of one month.
On [SEA]128Hz|phrinj|PVP/RP|Vanilla+, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.
Server
In which region does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit?
In North America, by its NA tag, sits [SEA]128Hz|phrinj|PVP/RP|Vanilla+; the region code is us2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 40.160.241.203:28015.
What Rust build does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
On Linux, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ show, and is it up?
Last seen 47 hours ago, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ now reports offline. 66% uptime over the last 7 full days, equal to 111 of 168 hours. It entered Rust Server Analytics records on 25 September 2026.
Tags
What do [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s tags stand for?
The game's server browser reads the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus2 (Region code): Its region code is us2; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
These Rust Server Analytics lists include [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
What position does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold in the server rankings?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ holds #15,326 on seven-day player hours and #1,505 in North America, inside the top 69% of the ranked field.
How many players does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is offline at this refresh; the last contact was 47 hours ago. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and its rules?
Gather rate is not mentioned in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ uses a procedural map of size 2,500 with seed 7721094, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 40.160.241.203:28015. https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 is its website.