Rust RP Test Server
Online 40.160.19.130:29015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:12 UTC12d ago | 1 | – | running | 1 |
| Fri 16 Oct, 14:15 UTC13d ago | 1 | – | 0.9 days | 1 |
| Sun 11 Oct, 22:59 UTC17d ago | 2 | halved by day 2 | 4.6 days | 0 |
| Thu 1 Oct, 17:59 UTC FW27d ago | 1 | halved by day 1 | 10.2 days | 1 |
| Thu 17 Sep, 23:28 UTC41d ago | 1 | halved by day 1 | 13.8 days | 0 |
| Wed 16 Sep, 00:24 UTC43d ago | 1 | – | 2 days | 1 |
| Mon 14 Sep, 02:09 UTC45d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 150 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 191 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 93 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 216 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 344 / 350 |
Quick answers
from the figures on this pageWipe data
When does Rust RP Test Server wipe?
No next wipe can be predicted for Rust RP Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 126 days 1 hours ago the current world was made.
On Rust RP Test Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.
Server
What is the hosting location of Rust RP Test Server?
A region is not published by Rust RP Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 40.160.19.130:29015.
Which Rust version is Rust RP Test Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust RP Test Server. Your game must match the protocol to join, and Steam applies that update.
Is Rust RP Test Server up, and how steady is its uptime?
The current status of Rust RP Test Server is online. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Rust RP Test Server be read?
The game's server browser reads the tags Rust RP Test Server publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust RP Test Server?
These Rust Server Analytics lists include Rust RP Test Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Rust RP Test Server sit among Rust servers?
The seven-day player-hours rank for Rust RP Test Server is #8,620, inside the top 39% of all ranked servers.
What is the population of Rust RP Test Server?
As of the latest update, Rust RP Test Server reports 0 players. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 16:00 UTC, at an average of 1 players.
Settings
What settings and rules does Rust RP Test Server use?
The name of Rust RP Test Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
How do you connect to Rust RP Test Server?
In the Rust console (F1), enter client.connect 40.160.19.130:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.