Rust Server Analytics 102,404 players11,908 servers
All servers
Drill-through Server detail

Rust RP Test Server

Online 40.160.19.130:29015 checked 10m ago

Drill-through
FilterServeris Rust RP Test Server
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak 2
Rank #8,620 top 39%
Last wipe 126d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:12 UTC12d ago 1 – running 1
Fri 16 Oct, 14:15 UTC13d ago 1 – 0.9 days 1
Sun 11 Oct, 22:59 UTC17d ago 2 halved by day 2 4.6 days 0
Thu 1 Oct, 17:59 UTC FW27d ago 1 halved by day 1 10.2 days 1
Thu 17 Sep, 23:28 UTC41d ago 1 halved by day 1 13.8 days 0
Wed 16 Sep, 00:24 UTC43d ago 1 – 2 days 1
Mon 14 Sep, 02:09 UTC45d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 150 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 191 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 93 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 216 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 344 / 350

Quick answers

from the figures on this page

Wipe data

When does Rust RP Test Server wipe?

No next wipe can be predicted for Rust RP Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 126 days 1 hours ago the current world was made.

On Rust RP Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.

Server

What is the hosting location of Rust RP Test Server?

A region is not published by Rust RP Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 40.160.19.130:29015.

Which Rust version is Rust RP Test Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust RP Test Server. Your game must match the protocol to join, and Steam applies that update.

Is Rust RP Test Server up, and how steady is its uptime?

The current status of Rust RP Test Server is online. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Rust RP Test Server be read?

The game's server browser reads the tags Rust RP Test Server publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Rust RP Test Server?

These Rust Server Analytics lists include Rust RP Test Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Rust RP Test Server sit among Rust servers?

The seven-day player-hours rank for Rust RP Test Server is #8,620, inside the top 39% of all ranked servers.

What is the population of Rust RP Test Server?

As of the latest update, Rust RP Test Server reports 0 players. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 16:00 UTC, at an average of 1 players.

Settings

What settings and rules does Rust RP Test Server use?

The name of Rust RP Test Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How do you connect to Rust RP Test Server?

In the Rust console (F1), enter client.connect 40.160.19.130:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.