LOCAL_MAIN
Offline 37.67.192.175:28015 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 209 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 188 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 180 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 59 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does LOCAL_MAIN wipe?
With too few of its wipes on record, LOCAL_MAIN's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 43 days 10 hours ago.
Server details
Which location hosts LOCAL_MAIN?
No region is published by LOCAL_MAIN. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 37.67.192.175:28015.
Which Rust version is LOCAL_MAIN on?
Rust network protocol 2633 and build 163794 on Windows is the setup for LOCAL_MAIN. Your game must match the protocol to join, and Steam applies that update.
How reliable is LOCAL_MAIN, and is it online now?
Offline at this refresh: LOCAL_MAIN, last seen 42 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.
Lists and tags
How should the tags on LOCAL_MAIN be read?
gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags LOCAL_MAIN publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does LOCAL_MAIN appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include LOCAL_MAIN: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does LOCAL_MAIN compare?
On player hours over seven days, LOCAL_MAIN ranks #15,404, within the top – of ranked servers.
At what level does LOCAL_MAIN run its population?
No response from LOCAL_MAIN at the latest check, with a last sighting 42 days 1 hours ago.
Map and rules
How is LOCAL_MAIN configured, and what rules apply?
Gather rate is not mentioned in the name of LOCAL_MAIN. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for LOCAL_MAIN?
LOCAL_MAIN uses a procedural map, which the game generates.
How to join
How can a player join LOCAL_MAIN?
In the Rust console (F1), enter client.connect 37.67.192.175:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.