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Drill-through Server detail

TEST_X1000

Offline 37.26.136.61:28035 checked 27d ago

Drill-through
FilterServeris TEST_X1000
Attributes
1000x moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #16,330 top 69%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctFri 18 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:29 UTC27d ago 0 – running 0
Fri 18 Sep, 09:20 UTC40d ago 1 held half 13.3 days 0
Thu 17 Sep, 19:07 UTC40d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AFTER WORK | x1000 groups of 8+ · 1000x · weekly · 5 on average 10 / 50
PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] groups of 36+ · 1000x · 3 on average 5 / 250
The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES groups of 8+ · 1000x · 2 on average 2 / 50
[US] World War Rust | X1000 | Loot++ | Monthly Wipe NA · groups of 8+ · 1000x · monthly · 2 on average 3 / 100
Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+ groups of 50+ · 1000x · 2 on average 1 / 90
[DE] Battlearena x1000 #Kit #Zombies and more ... groups of 8+ · 1000x · 1 on average 3 / 16

Quick answers

from the figures on this page

Wipe data

On what cycle does TEST_X1000 wipe?

With irregular wipe times, TEST_X1000 offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 2 hours ago.

On TEST_X1000, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts TEST_X1000?

A region is not published by TEST_X1000. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 37.26.136.61:28035 is its address.

What Rust build does TEST_X1000 run?

Rust network protocol 2633 and build 165217 on Windows is the setup for TEST_X1000. Your game must match the protocol to join, and Steam applies that update.

How reliable is TEST_X1000, and is it online now?

Offline at this refresh: TEST_X1000, last seen 27 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do TEST_X1000's tags stand for?

Tags from TEST_X1000, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does TEST_X1000 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count TEST_X1000 among their servers: Rust servers with a gather rate above 10x and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.

Population

Against other Rust servers, how does TEST_X1000 compare?

Player hours for the last seven days place TEST_X1000 at #16,330, in the top 69% of the ranked field.

How many players does TEST_X1000 carry?

The last sighting of TEST_X1000 was 27 days 2 hours ago; it is offline at this refresh.

Settings

How is TEST_X1000 configured, and what rules apply?

Gather at 1000x on TEST_X1000, according to the server name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for TEST_X1000?

A procedural map, generated by the game, runs on TEST_X1000.

How to join

How do you connect to TEST_X1000?

In the Rust console (F1), enter client.connect 37.26.136.61:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build Build number 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.