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Drill-through Server detail

Offline Multiplayer Simulation

Offline 37.221.100.92:28015 checked 38d ago

Drill-through
FilterServeris Offline Multiplayer Simulation
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,405 no region published
Last wipe 39d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 08:18 UTC39d ago 1 – running 0
Fri 18 Sep, 13:53 UTC39d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 179 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 134 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 53 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Offline Multiplayer Simulation wipe?

The rhythm of Offline Multiplayer Simulation cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 39 days 3 hours.

Wipe day on Offline Multiplayer Simulation: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does Offline Multiplayer Simulation sit?

No region is published by Offline Multiplayer Simulation. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 37.221.100.92:28015 is its address.

Which Rust version is Offline Multiplayer Simulation on?

On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.

Is Offline Multiplayer Simulation up, and how steady is its uptime?

Last seen 38 days 20 hours ago, Offline Multiplayer Simulation now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Offline Multiplayer Simulation be read?

Tags from Offline Multiplayer Simulation, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Offline Multiplayer Simulation?

The following Rust Server Analytics lists count Offline Multiplayer Simulation among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does Offline Multiplayer Simulation sit among Rust servers?

The seven-day player-hours rank for Offline Multiplayer Simulation is #15,405, inside the top – of all ranked servers.

What is the population of Offline Multiplayer Simulation?

Offline Multiplayer Simulation is offline at this refresh; the last contact was 38 days 20 hours ago.

Map and rules

How is Offline Multiplayer Simulation configured, and what rules apply?

Gather rate is not mentioned in the name of Offline Multiplayer Simulation. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Offline Multiplayer Simulation?

Offline Multiplayer Simulation uses a procedural map, which the game generates.

Connection

How can a player join Offline Multiplayer Simulation?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.221.100.92:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.