Rust Server Analytics 99,467 players11,887 servers
All servers
Drill-through Server detail

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 19d ago

Drill-through
FilterServeris Mars Colony LOCAL DEVELOPMENT
Attributes
moddedoxide
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,828 top 72%
Last wipe 19d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:17 UTC19d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 191 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 96 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 234 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 349 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Mars Colony LOCAL DEVELOPMENT wipe?

With too few of its wipes on record, Mars Colony LOCAL DEVELOPMENT's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 19 days 5 hours ago.

Wipe day on Mars Colony LOCAL DEVELOPMENT: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Mars Colony LOCAL DEVELOPMENT?

No region is published by Mars Colony LOCAL DEVELOPMENT. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 37.142.145.147:28115 is its address.

Which Rust version is Mars Colony LOCAL DEVELOPMENT on?

On Windows, Mars Colony LOCAL DEVELOPMENT runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.

Is Mars Colony LOCAL DEVELOPMENT up, and how steady is its uptime?

The current status is offline for Mars Colony LOCAL DEVELOPMENT, with the last sighting 19 days 5 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 10 October 2026.

Lists and tags

Which meanings do the tags on Mars Colony LOCAL DEVELOPMENT carry?

The game's server browser reads the tags Mars Colony LOCAL DEVELOPMENT publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Mars Colony LOCAL DEVELOPMENT appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Mars Colony LOCAL DEVELOPMENT compare?

The seven-day player-hours rank for Mars Colony LOCAL DEVELOPMENT is #15,828, inside the top 72% of all ranked servers.

How many players does Mars Colony LOCAL DEVELOPMENT carry?

No response from Mars Colony LOCAL DEVELOPMENT at the latest check, with a last sighting 19 days 5 hours ago.

Map and rules

What are the settings on Mars Colony LOCAL DEVELOPMENT, and its rules?

No gather rate is given in the name of Mars Colony LOCAL DEVELOPMENT. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC off.

How to join

What is the way onto Mars Colony LOCAL DEVELOPMENT?

In the Rust console (F1), enter client.connect 37.142.145.147:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity of 4 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.